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RS 935.521.21 DFJP order of 24 September 2004 on surveillance systems and games of chance (Gambling Ordinance, OJH)

Original Language Title: RS 935.521.21 Ordonnance du DFJP du 24 septembre 2004 sur les systèmes de surveillance et les jeux de hasard (Ordonnance sur les jeux de hasard, OJH)

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935.521.21

DFJP Ordinance on Surveillance Systems and Games of Chance

(Gambling Ordinance, OJH)

24 September 2004 (State on 26 October 2004)

The Federal Department of Justice and Police,

Having regard to art. 25, 26, para. 3, 30, para. 7, 46, para. 1, 51, para. 3, 53, 58, para. 3, 61, para. 2 and 4, 63, 65, para. 2, 67, para. 2, 70, para. 3, 72 and 121, para. 5, of the order of 24 September 2004 on gambling houses (OLMJ) 1 , pursuant to the Federal Act of 6 October 1995 on Technical Barriers to Trade 2 ,

Stops:

Chapter 1 Delimitation between apparatus for use in games of chance and apparatus for use in addressee games

Art. 1 Criteria

(art. 63 (MJ)

A device is deemed to be used for address sets when, in particular:

A.
The amount of the gain increases proportionally to the address shown by the player during the game as a whole.
B.
No gain can be reached without the player's influence over the course of the game;
C.
The likelihood of achieving a blind gain is minimal;
D.
The game does not have a predetermined rate of redistribution;
E.
The course of the game is transparent;
F.
The game has an independent entertainment value of earning opportunities.
Art. 2 Documents to be produced

(art. 61, para. 2, OLMJ)

When presenting a device for the purpose of determining whether this device is used for address sets or games of chance, the following particulars and documents shall be provided:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Description and photograph of the device under;
C.
Requirements that the game imposes on the player;
D.
Drawings and plans of the device under, its components and components;
E.
Data and technical indications relating to the hardware and software that equip the device, such as schematics and flowcharts;
F.
Source code;
G.
Any means of digital storage (EPROM, CD-ROM, flashcard, etc.);
H.
Indications relating to the conduct of the game;
I.
Description of the elements that guide and determine the outcome of the game;
J.
How to obtain a gain;
K.
Results of a sufficiently broad test sample;
L.
Earnings statistics.

Chapter 2 Surveillance Systems

Section 1 Requirements

(art. 25 and 30 OLMJ)

Art. 3 Video system-monitoring of premises

The following sites must be monitored 24 hours a day without interruption by a video surveillance system:

A.
Perimeter of access to the playhouse;
B.
Playrooms;
C.
Boxes;
D.
Premises in which money, tokens or game instruments are stored, stored, transported or counted;
E.
Places where the electronic counting and control system (SEDC) and jackpot system (jackpot controller) are located.
Art. 4 Video system-monitoring of gaming tables and devices using games of chance

1 Each game table must be monitored by a video surveillance system. The cameras assigned to the surveillance of table games must be able to film the facts and results relating to the games, the value of the chips played, the playing cards, the dice and the other instruments of play, so that they can be filmed. Categorical identification.

2 The cameras assigned to the surveillance of the devices must be capable of filming the devices in isolation or in small groups to ensure the visualization of all the facts related to the devices.

Art. 5 Video System-Process Monitoring

1 The following processes are monitored by a video surveillance system:

A.
Cash transactions;
B.
Counting the tokens and money, including the trunk;
C.
The collection of silver from table games and devices using games of chance;
D.
Movements of money and tokens between devices using games of chance, game tables, trunks, boxes and the safe.

2 For the processes referred to in the let. A and b, the value of money and tokens must be recognizable.

Art. 6 Registration and Retention

1 Images of the video surveillance system must be recorded and kept for four weeks in a safe place in accordance with s. 30, para. 3, OLJ.

2 Images from the video surveillance system of the gaming tables must be recorded in real time and kept in this form for at least one week. Real-time recording means a record of at least 25 frames per second. For the next three weeks, a conservation with a lower image density is eligible.

3 A non-continuous registration may be allowed as long as it starts in a certain way as soon as people enter or are held in the affected areas. The Federal Board of Game Houses (Commission) decides on the eligibility of such a registration at the request of the gaming house, after reviewing the video surveillance system and the safety measures program of the latter.

4 The employees and customers of the gaming houses must be properly informed of the existence of the video surveillance.

Art. 7 Video Surveillance System-Monitoring

1 Where a failure of the video surveillance system is detected prior to the start of the daily operation, the machines or tables concerned may not be put into operation if this failure results in an interruption of supervision or The recording of images and when the preservation of images cannot be ensured in any other way.

2 When a video-monitoring failure occurs while games are running, the operation of the affected tables must be suspended at the end of the current part if the failure results in a monitoring interruption.

Art. 8 Requirements to be met by the SEDC for devices using games of chance

1 The SEDC shall be able to calculate the gross product of the games and the rate of redistribution of each device to be used for the games of chance connected to the SEDC.

2 The identification number of each device is recorded in the SEDC. In addition, for each device used for gambling, the SEDC must automatically record the following data:

A.
Total amount of coins entering the box/cash box;
B.
Total amount of tickets introduced and accounted for;
C.
Total amount of credits bet in all games played (turnover);
D.
Total amount of credits earned in all games played (total wins);
E.
Number of parties;
F.
The total amount of credits paid manually and cancelled on the device used for gambling (credits);
G.
Date and time of the dead time and interruptions in the operation of the equipment;
H.
Date and time when the equipment was opened;
I.
Date and time as well as a description or reference of the malfunction messages issued by the internal diagnostic system of devices used for games of chance.

3 If the device has to offer different value options, the SEDC must be able to correctly record the cash or credit value of all the upgrades.

Art. Requirements to be met by the SEDC for jackpot systems

For each jackpot system, the SEDC must record the following data:

A.
Type of systems
B.
Amounts paid by each device to be used for gambling to power the jackpot (increments);
C.
Jackpot earnings, dates and times of these earnings;
D.
When the jackpot is triggered, the identification number of the device at the origin of the trigger and according to the type of jackpot, announcement of gain from the game of chance concerned or corresponding announcement coming from the controller of jackpot.
Art. 10 Discount of automatons under

The gross proceeds of the games and the data referred to in s. 8, para. 2, let. A to d, et al. 3, and art. 9, let. B, be capable of being determined per day, per month and per year.

Art. 11 Account Tables Count

1 For each game table, the gross proceeds of the games, as well as the following data, must be available per day, per month and per year:

A.
The starting stock and the final stock of the tokens, including the supply and supply;
B.
The final result at the end of the operation;
C.
Drop-down;
D.
The result of the trunk;
E.
The hourly estimation of the stock of tokens, the result and the drop drop.

2 These data are entered manually or electronically.

Art. 12 Saving data

1 The data referred to in s. 8 and 9 from connected games of chance must be collected and saved without modification (raw data). They shall not be subject to any modification; protection measures shall be provided for that purpose.

2 The SEDC shall provide the requested data in a clear form. The same clarity must be guaranteed if the request comes from the committee through online access.

3 The data calculated by the SEDC that have been modified must be clearly identifiable. These amendments must be justified in writing.

Art. 13 Minutes and right of access

The SEDC shall establish a record for each access to the system and for each operation that affects the system data.

Section 2 Operation

(art. 25 and 30 OLMJ)

Art. 14 Bind

1 Devices used for games of chance, jackpot systems and table games that are electronically counted are permanently connected to the SEDC.

2 In the event of an interruption of the connection, the games of chance concerned must be immediately taken out of service if the data cannot be saved and stored in a secondary memory, or by another means, and then transmitted In full to the SEDC.

3 The SEDC regularly checks that the link to games of chance is maintained. It reports any interruption of the connection and reports it in minutes.

Art. 15 Protection against undue access

1 The installations and systems containing sensitive or important data for the determination of the gross product of the games, in particular the SEDC, the video surveillance system, jackpot systems (jackpot controllers), must be protected Against undue interference.

2 Any person who has access to the systems referred to in para. 1 must have an individual password. At the request of the gaming house, the Commission may authorise further identification measures provided that they are at least equivalent; the definition of the names of fictitious users used by several persons is prohibited.

3 If the gaming house wants to connect its computer system with an external computer system, it must take the necessary security measures so that only people with prior authorisation can access the system. External to its internal system. It lists the applications that these people will be allowed to use.

4 Third parties shall not have access to the facilities and systems referred to in para. 1 for remote maintenance only if the person performing the transaction has an individual password.

5 The access of third parties to the internal system of the playhouse, from inside or outside the home, shall be recorded in a record which mentions, for each of those accesses:

A.
The name of the person who authorized the transaction;
B.
The name of the person who performed the transaction;
C.
The time, date and duration of the intervention;
D.
The reason for the intervention;
E.
Description of the work performed.
Art. 16 Monitoring Local

1 The game house has one or more premises to collect data and information from the SEDC and the video surveillance system.

2 At least one employee responsible for video surveillance must be present in the video-monitoring room and monitor the operation of the gaming tables using the video surveillance system of their opening to close them.

Chapter 3 Table games

Section 1 Requirements

(art. 65 (MJ))

Art. 17 Game tables, instruments and accessories

1 Game instruments and accessories, such as tables, tokens, playing cards, balls, dice, rolls of roulette and card mixers, must be designed in such a way as to lend themselves to the game concerned. A fair and random process.

2 The game house ensures that game instruments and accessories are kept in a safe place.

3 It maintains an inventory of the instruments and accessories of the game.

Art. 18 Enclosures

1 Each game table must have at least one enclosure with a drop box for the retention of cash, tokens, receipts, statements, or forms.

2 The enclosure must have the identification number of the game table.

Art. 19 Containers reserved for tips (trunk)

Each playtable shall be fitted with a container reserved for tips (trunk).

Section 2 Operation

Art. Game Rules

(art. 58, para. 3, OLMJ)

1 Table games shall be operated in accordance with the game rules laid down by the gaming house and approved by the committee.

2 The rules of the game contain at least one explanation of:

A.
The conduct of the game;
B.
How to initiate the implementation;
C.
Minimum and maximum upgrades;
D.
Earning opportunities;
E.
The designation of the game leader and the description of his/her role and responsibilities.
Art. Proposed Table Games

(art. 46 OLMJ)

1 The gaming houses are empowered to operate the following table games:

A.
Ball game;
B.
Roulette;
C.
Fortune wheel/big wheel;
D.
Blackjack;
E.
Punto banco;
F.
Baccara/railway;
G.
Poker;
H.
Casino stud poker;
I.
Sic bo;
J.
Toads.

2 The variants of these games are subject to the approval of the committee.

3 The commission charged by the playhouse for the exploitation of the jackpot at a game table cannot exceed 20 % of the increments.

Art. Roulette

Roulette and similar games may be operated only if:

A.
The speed of rotation of the toilet is continuously monitored;
B.
Outgoing numbers are recorded electronically, or otherwise appropriately, for statistical purposes.
Art. Maximum allowed for table games that are operated in a B dealership.

(art. 53 OLMJ)

The maximum allowable for table games operated in the licensed gaming houses is set out in the Appendix.

Chapter 4 Apparatus for games of chance

Section 1 Requirements

(art. 65 (MJ))

Art. 24 Control and operation

1 Any device that is used for gambling must:

A.
Be able to restart without losing data after a power break;
B.
Have an internal diagnostic system (art. 33);
C.
Have a generator of random numbers to determine the facts and results relating to the games;
D.
Be protected against external influence, in particular against electromagnetic and electrostatic interference.

2 The connection and communication with other devices and systems must under no circumstances influence the facts and results relating to the games of chance offered by the device under.

3 The reliability of the random digit generator must be demonstrated either by recognized methods of probability calculation or by another process recognized by the commission.

Art. 25 Facts and results related to games

1 All game facts and results must be preponderantly dependent on chance.

2 The facts and results relating to the games depend heavily on chance:

A.
Whether they are produced by a generator of random numbers or by any other means based on random intervention;
B.
If they are not or are very unlikely to be influenced by the player.

3 The triggering of games facts and results should be determined only by constant parameters. Any mechanism such as compensator or regulator is prohibited. A fact or result related to the game must have no influence on the future facts or results relating to the game or the conduct of the game; para. 4 is reserved. The probability that a fact or result related to the game survives must always be the same.

4 The facts and results relating to a game can only be carried forward in whole or in part only on the game that follows directly.

Art. 26 Additional Games

1 For a part, additional games based on a result or a fact related to the previous game can be proposed. They must be preponderantly dependent on chance.

2 No further upgrades can be made for an additional game.

3 The triggering of the facts and results related to this game must not be influenced by facts and results related to the previous game.

4 The facts and results relating to the additional game can be determined by parameters other than those applicable to the base game.

5 The eventual gain resulting from the additional game is credited to the player at the end of the whole game.

Art. 27 Additional gain

The additional gain constituted by an accumulation of increments (mini-bonus) shall not exceed 1000 francs and shall be allowed only:

A.
If its attribution is the result of a random process determined entirely by the device using the games of chance, and
B.
If defined by constant parameters.
Art. 28 Redistribution rate and probability of gain

1 An apparatus for use in games of chance must have a theoretical redistribution rate of at least 80 %.

2 The rate of redistribution shall be determined by means of methods of calculation of recognized probabilities, relating to the potential number of results related to games or demonstrated by game tests.

Art. Start and end of the part

1 The game begins when the player triggers the initiation of a bet; it ends with the verdict of gain or loss, before a bet is required to trigger a new game.

2 The proposed additional games are not considered to be new games until the gain is paid or credited to the player, but is allocated directly to the additional party.

Art. Special provisions concerning gambling houses benefiting from a concession B

1 In the gaming houses benefiting from a B concession, the maximum gain per game, possible additional games including, on devices to be used for games of chance, must not exceed the amount set out in s. 56, para. 2, OLJ.

2 This amount should not be exceeded either if the facts and results relating to a game are carried over to the next game (art. 25, para. 4). The cumulative gains of the two games must not exceed the maximum limits set out in s. 56 OLMJ.

Art. Meters

1 An apparatus for use in games of chance shall be equipped with at least eight-digit electronic meters and at least six-digit electromechanical meters.

2 The Commission may lay down additional requirements if the meters reach the maximum display capacity more than once in a month.

3 Electronic meters are reset to zero once they have reached their maximum display capacity.

4 Electromechanical meters shall correspond to the recognized state of the technique and return to zero once they have reached their maximum display capacity. They must be designed in such a way as to guarantee protection against manipulation.

Art. 32 Data to be saved

1 Any apparatus for use in games of chance shall be provided with separate electronic meters recording the following data:

A.
Total amount of credits bet in all games played (turnover);
B.
Total amount of credits earned in all games played (total wins);
C.
Total number of games played (stroke);
D.
Total amount of cancelled credits on the device used for gambling (credits);
E.
The sum of the credits entered and accounted for in the device for each offering opportunity;
F.
Sum of the credits paid by the device for each payment opportunity offered.

2 Electromechanical meters record the data referred to in para. 1, let. A and b. The Commission may authorise derogations.

3 If the device offers several types of games, it must have in addition to meters recording the data referred to in para. 1, let. A and b, for each of the games operated.

Art. 33 Internal diagnostic system

1 Any device used for gambling must be equipped with an internal diagnostic system.

2 This system must record all the facts and results relating to the games and memorize all other information related to the current game and at least the previous four games. It must be possible to restore the initial state of the device to be used for games of chance on the basis of the stored data. Stored data must be available for display on request.

3 When the device is equipped with a bank note reader, the internal diagnostic system shall memorize, and display on request, the value of the last ticket introduced and the value of the previous four banknotes and the credits Granted on the basis of these tickets. This rule shall apply mutatis mutandis where credits may be granted in a form other than banknotes.

4 The internal diagnostic system shall carry out autonomous tests of the device under. When it detects malfunctions having effects on the operation of the game, on the meters or on the recording of data by the SEDC, it immediately communicates these malfunctions to the SEDC and stops the device.

Art. 34 Multi-player device

1 A multi-player device is an instrument used for games of chance that offers several game places and on which several players can play at the same time at the same game.

2 Each playground of multi-player devices is considered an individual device and must comply with legal provisions.

Section 2 Operation

(art. 72 (MJ)

Art. 35

1 Devices used for games of chance must be operated in accordance with the rules of play enacted by the game house and approved by the commission.

2 The rules of the game indicate at least:

A.
The method of use of the equipment;
B.
How to initiate the implementation;
C.
Minimum and maximum upgrades;
D.
Earning opportunities;
E.
The conditions of payment established by the gaming house, in particular in the event of a malfunction of the equipment.

3 Only devices under the use of certified games of chance can be placed in the playhouses.

Chapter 5 jackpot systems

Section 1 General requirements

(art. 65 (MJ))

Art. 36 Designing the jackpot system

The jackpot system must be designed in such a way:

A.
No data is lost and the jackpot jackpot can be reconstituted in the event that a current or other disturbance occurs;
B.
That it is impossible to predict when the jackpot will be triggered.
Art. Trigger conditions

1 The triggering conditions of the jackpot must be determined in advance. They must not be changed until the jackpot has been released; s. 45 is reserved.

2 The players' participation in the jackpot game can be subject to conditions. These conditions must be communicated to them.

3 Any game of chance connected to a jackpot system must allow to trigger the jackpot as long as the conditions previously defined for its triggering are fulfilled.

4 When the jackpot is triggered, the game of chance that triggered it must be blocked. It can only be released when all the essential facts proving the jackpot's gain have been established.

Art. 38 Registration and Retention

1 The jackpot system must automatically record the following information:

A.
The current state of the jackpot
B.
Connected games of chance;
C.
Increments by device to be used for games of chance;
D.
Starting amount (base-value);
E.
Upper bound;
F.
Earned amount and date and time of gain;
G.
Game of chance causing the jackpot to be triggered.

2 The jackpot system or the SEDC shall record and retain for five years:

A.
Any change in parameters;
B.
Access to the system;
C.
System malfunction;
D.
The data referred to in para. 1, let. B to g.
Art. 39 Sum of jackpot

The sum of the jackpot that players can expect to win corresponds to the sum of the amounts paid to the jackpot by the games of chance (increments), to which is added the base-value. Players must not be able to count other winnings.

Section 2 Special Requirements

Art. 40 Mystery jackpot

1 The triggering condition of the jackpot mystery is determined by a random digit generator (art. 24, para. 3) and is within a range between the starting amount (base-value) and the upper limit. The Commission may impose a specified range.

2 The probability of selection of the gain value is always the same within this range. The game house determines the upper limit (art. 57 OLMJ).

3 The probability of winning the jackpot must be proportional to the bet.

4 If a jackpot system does not work properly, it must be taken out of service. Devices used for games of chance that are no longer connected to this system can continue to be operated. Customers must be informed of devices that are no longer connected. In addition, the relevant displays must be disabled.
Art. Progressive Jackpot

1 The triggering condition of the jackpot is a result or fact determined by one of the games of chance connected to the jackpot system and based on chance in accordance with art. 25.

2 The probability of winning the jackpot must be the same for all games of chance connected to this system.

3 If the communication with one of the games of chance to which it is connected stops, the progressive jackpot system must report it directly or by means of the SEDC. The affected game of chance must be taken out of service immediately.

Section 3 Operations

(art. 72 (MJ)

Art. Linking in real time

The jackpot system and games of chance connected to this system must be connected in a way that guarantees their connection in real time.

Art. 43 Increments

When the games of chance connected to the jackpot system are activated (jackpot game), the jackpot jackpot increases constantly according to the increments.

Art. 44 Determination of the Gross Product of jackpot games

1 The jackpot amount is deducted from the gross proceeds of the games as soon as the jackpot has been triggered and paid.

2 If the jackpot is the result of interswitching between several gaming houses within the meaning of s. 50 OLMJ, the increments of the current jackpot and increments feeding the next jackpot (jackpot) are deducted monthly.

Art. 45 Interrupt and modify the current jackpot

1 It is forbidden to interrupt a current jackpot as long as this jackpot has not started. The Commission may authorise derogations.

2 When the jackpot is started, the amount of the pot displayed is the same as before the break.

3 Modification of the parameters, in particular the condition determining the triggering of the jackpot, or the reintroduction of the old parameters must first be approved by the commission.

4 The parameter changes that are made to configure a future jackpot should not influence the current jackpot.

Art. Modifying and transferring the jackpot gain

1 The amount of the jackpot at stake can only be changed before the gain is released in the event of a malfunction. This correction must be approved by the committee.

2 The amount of the jackpot at play can be transferred to another jackpot system, especially when the jackpot system or connected games of chance are defective or have been replaced. The transfer of the amount of a jackpot must be approved by the commission.

Art. The sum of the gain and display the jackpot amount

1 When the jackpot is triggered, the amount that determines the amount of the gain is the amount that is recorded in the jackpot controller.

2 The display should indicate to the players the amount reached by the jackpot at stake with a precision of at least two decimal places.

3 If the playhouse operates equipment in several rooms, the amount of the jackpot should be displayed in each room.

4 If a device is connected to multiple jackpot systems, a display must show the players to which jackpot system (s) the game of chance is connected.

Art. 48 Trigger jackpot gain

1 After the jackpot is triggered, the jackpot system must record and display the following data:

A.
Indication of the device causing the trigger;
B.
Amount of the gain.

2 After the jackpot is triggered, the jackpot system must return immediately and automatically to the starting sum and continue the game.

Art. Multiple winners

When the jackpot is triggered simultaneously by several devices, each player at the origin of the trigger receives the entire jackpot displayed. The commission may approve in advance a different allocation for each jackpot system.

Section 4 Linking multiple jackpot systems

(art. 49 (MJ)

Art. 50

Where devices under the use of games of chance are connected simultaneously to several jackpot systems or multiple jackpot systems are connected, the provisions set out in the preceding sections of this chapter are Applicable.

Section 5 Linking games of chance to multiple gambling houses

(art. 50 (MJ)

Art. Additional requirements

Where a connection is established between games of chance or jackpot systems of several gaming houses, the following provisions shall apply in addition to those set out in the preceding sections of this Chapter.

Art. Central jackpot system

1 The central jackpot system must be located in one of the gaming houses connected to this system.

2 The gaming houses connected to the central jackpot system define in writing the rights and obligations relating to participation in this system and submit them to the committee for approval.

3 The communication between the central jackpot system and the gaming houses connected to this system must be encrypted.

4 A qualified and independent third party is mandated by the gaming houses connected to the central jackpot system to monitor the operation of this system.

Art. Data and Operational Security

1 When the link between a gaming house and the central jackpot system is interrupted, the gambling games of the affected gaming house that are connected to that system must be immediately stopped.

2 When the link is re-established, ensure that the displayed jackpot is the same in all the gaming houses connected to the central jackpot system.

Section 6 Limits of the jackpot in the gaming houses benefiting from a concession B

(art. 57, para. 2, OLMJ)

Art.

1 The portion of the jackpot amount that exceeds, for technical reasons, the allowable limit, is not paid to the players. It is allocated to the AVS compensation fund.

2 Players must be adequately informed that the legal limit of the jackpot has been reached and that the earnings will only be paid up to that amount.

Section 7 Use of jackpot amounts in the event of an interruption of operations

Art.

1 If a playhouse interrupts its operation or the operation of the jackpot system for more than six months or permanently, the commission decides on the allocation of the jackpot jackpot made up to the interruption.

2 If a gaming house connected to one or more other gaming houses interrupts its operation or the operation of the jackpot system to which these gaming houses are connected, the amounts that it has paid to this jackpot remain in the jackpot of the Jackpot.

Chapter 6 Implementation

Section 1 Technical documentation

Art. 56 Monitoring Systems

1 During the operation of the video surveillance system, the Commission may require the following indications and documents:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Number of type, model or series (identification number);
C.
Number and location of cameras;
D.
Location of the video surveillance room;
E.
Video surveillance system plan (floorplan);
F.
Precise technical description of how the system works.

2 During the operation of the SEDC, the Commission may require the following indications and documents:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Number of type, model or series (identification number);
C.
Type and number of connected games;
D.
Description of the hardware and software used, such as flowcharts and flowcharts;
E.
Complete documentation on hardware and software;
F.
Program;
G.
Certification, result and examination report provided by an organization within the meaning of s. 58, para. 2, establishing that the communication between the inter-connected games of chance and the recording of data are ensured.
Art. 57 Games

(art. 67 OLMJ)

1 When the gaming tables are put into operation, the committee may require the following indications and documents:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Number of type, model or series (identification number);
C.
Drawings and plans of the game tables, their components and components;
D.
Description of the hardware and software used, such as flowcharts and flowcharts;
E.
Indications relating to the conduct of the game;
F.
Description of the test procedures applied;
G.
Result and review report.

2 When operating apparatus for use in games of chance, the Commission may require the following indications and documents:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Number of type, model or series (identification number);
C.
Drawings and plans of devices for use in games of chance, their components and components;
D.
Description of the hardware and software used, such as flowcharts and flowcharts;
E.
Indications relating to the conduct of the game;
F.
Description of the test procedures applied;
G.
Digital colour photographs of devices used for games of chance;
H.
Function and structure of the random digit generator;
I.
How the various facts and outcomes related to the game occur;
J.
Maximum allowable gain for each party;
K.
Method of calculation and results of game statistics;
L.
Number and results of tests or simulations performed;
M.
Redistribution rate;
N.
Probability of winning games;
O.
Source code;
P.
Any means of digital storage (EPROM, CD-ROM, flashcard, etc.);
Q.
Certification, result and examination report provided by an organization within the meaning of s. 58, para. 2, establishing that devices under the use of games of chance fulfill legal requirements.

3 During the operation of jackpot systems, the Commission may require the following indications and documents:

A.
Name and address of supplier as well as manufacturer, if they are separate;
B.
Number of type, model or series (identification number);
C.
Drawings and plans of jackpot systems, components and components;
D.
Description of the hardware and software used, such as flowcharts and flowcharts;
E.
Indications relating to the conduct of the game;
F.
Description of the test procedures applied;
G.
Number of the type, model or series of games of chance connected to the jackpot system;
H.
Description of the operation of the jackpot system and the criterion that triggers it;
I.
Source code;
J.
Program;
K.
Certification, result and examination report provided by an organization within the meaning of s. 58, para. 2, establishing that this jackpot system meets the legal requirements.

Section 2 Review

Art.

1 The committee shall define the procedure and the content of the examination report.

2 The declaration of conformity of the SEDC, the devices used for games of chance and the jackpot systems referred to in Art. 66 OLDOs must be accompanied by the attestation of compliance and the established review report:

A.
By an accredited body in accordance with the order of 17 June 1996 on accreditation and designation 1 , on the basis of the international standard EN 45 004, for the field governed by this order, or
B.
By a foreign organization that has equivalent foreign accreditation and applies a review and compliance assessment procedure that meets the requirements set out by the Commission.

3 The Commission publishes a list of accredited organizations.


Chapter 7 Turns

(art. 51 (MJ)

Art. Concept and rules

1 Playhouses can organize tournaments.

2 A tournament is a demonstration involving several participants in one or more games of chance. At the beginning of the tournament, each player has the same number of credits. Prices can be put into play.

3 Before announcing a tournament, the game company submits the rules to the commission for approval. The rules of the tournament indicate at least:

A.
Games of chance to which or with which one plays;
B.
The conduct of the game and the manner in which the winner is designated;
C.
The amount of registration or participation fees;
D.
The prices involved.

4 The rules of the tournament must be communicated to the participants.

5 The game house draws up a count of the tournament.

Art. 60 Authorized Games of chance

1 Tournaments can only be organised with games of chance that meet the technical requirements set out in the law on gambling and gambling.

2 If tournaments are held from game tables or devices using games of chance that are connected to the SEDC, the game house presents separately the data collected during the tournament.

3 The Commission may authorise derogations provided that the safe operation of the Games is ensured.

Chapter 8 Final provisions

Art. 61 Repeal of the law in force

The order of 20 December 2001 on gambling 1 Is repealed.


S. 62 Entry into force

This order shall enter into force on 1 Er November 2004.

Annex

(art. 23)

Maximum table games for table games that are in a B dealership

For table games operated in a playhouse with a B concession, the maximum shall not exceed the following amounts:

A. Game of the ball: 50 francs

B. French Roulette, American Roulette

Francs

Plein

200

Horse

400

Full Transverse

600

0, 1, and 2

600

0, 2, and 3

600

First four issues (0, 1, 2 and 3)

800

Square

800

Simple Transverse

1200

Douzaine and Column

2400

Simple Chance

3600

C. Capital Wheel/Big Wheel

Francs

Maximum

100

Blackjack

The maximum shall not exceed 1000 francs. The maximum bet is for the whole game box. The maximum bet for each set can be exceeded if the bet is doubled or the hand is shared.

E. Punto Banco (including mini and noon)

Francs

Maximum Tie

100

Maximum Punto/Banco

1000

F. Baccara

Francs

Maximum

1000

G. Poker

Francs

Split-Limit

10/20

Ante

5

H. Casino Stud Poker

Francs

Maximum

200

Maximum jackpot

Art. 57, para. 2, OLMJ

Sic Bo

Combination of updates

Maximum in francs

Specific Triple

10

Any Triple

60

Double

160

4/17

30

5/16

60

6/15

100

7/14

150

8/13

225

9/12

300

10/11

300

Domino Combination

300

Single Dice (1x)

150

Single Dice (2x)

150

Single Dice (3x)

150

Big

1800

Small

1800

J. Craps

Francs

Field 3, 4, 9, 10, or 11

1000

Field 2 or 12

1000

Seven

500

Eleven

150

Crap 2

70

Crap 3

150

Crap 12

70

Any Craps

300

6 or 8

2000

5 or 9

1500

4 or 10

1100

Double 2 or 5

300

Double 3 or 4

200

Pass

2000

Don't pass

2000


Status on 26 October 2004