Resolution Of September 22, 2015, Of The Rey Juan Carlos University, That Publishes Curriculum Of Graduated In Design And Development Of Video Games.

Original Language Title: Resolución de 22 de septiembre de 2015, de la Universidad Rey Juan Carlos, por la que se publica el plan de estudios de Graduado en Diseño y Desarrollo de Videojuegos.

Read the untranslated law here: http://www.boe.es/buscar/doc.php?id=BOE-A-2015-10718

In accordance with what feature article 35.4 of the organic law 6/2001, of 21 December, on universities, the sixth additional provision of Royal Decree 1393 / 2007, of 30 October, which establishes the planning of official university education and the agreement of the Council of Ministers of 26 September 2014 by which establishes the official nature of certain degrees of the University Rey Juan Carlos , and once approved the positive verification of the proposal for a Bachelor's degree in design and development of video games from the Universidad Rey Juan Carlos, this Chancellor has resolved to order the publication of the curriculum (5.1 structure of the teachings) of the degree in design and development of video games as an annex to the present resolution.

Móstoles, 22 September 2015.-El Rector, Fernando Suárez Bilbao.

Annex 5.1 structure the teachings table 1.1 Summary of materials and distribution credits ECTS basic commodity credits training type 60 mandatory 120 optional 24 practices external 15 recognition of credits 6 work end of degree 15 240 total credits learning path of education.

Course subject matter 1 character credits mathematics.





Geometric modeling.





FBR 6 basic legal principles: professional ethics and equality.





Basic legal principles: professional ethics and equality.





FBC 6 humanities.





Story, script and storyboard.





FBC 6 computer graphics.





2D digital design.





OB 6 computer graphics.





3D digital design.





6 OB programming.





Data structures.





OB





6






Física.





Physics for games.





Mathematics 6 FBR.





Discrete mathematics.





FBR 6 interaction human-computer and multimedia.





Multimedia.





OB 3 computing.





Visual programming.





FBR 6 design of video games and digital media.





Fundamentals of design and gameplay.





OB 3 Total credits to study: 60 course 2nd matter subject character credits architectures hardware-software to games.





Graphics architectures.





OB 3 Design video games and digital media.





Artistic design.





6 FBR company.





Company and video games.





OB 3 engineering video games.





Fundamentals of video game technology.





Mathematics 6 FBR.





Introduction to the mathematical and numerical methods.





OB 6 engineering video games.





Game development process.





6 OB programming.





Advanced programming.





OB 6 management of information databases.





Statistical 6 FBR.





Statistics.





OB 6 computer graphics.





Graphical computing.





FBC 6 modern language.





Modern language.





OB 3 Total credits to study: 60.

3rd subject matter course credits character programming.





Algorithms for games.





OB 6 artificial intelligence for games.





Development of games with artificial intelligence.





6 OB programming.





Multiplayer environments.





OB 6 information management.





Data in digital media management.





OB 6 engineering video games.





Engineering of video games.





OB 3 interaction human-computer and multimedia.





Interaction human-machine and usability.





OB 6 networks and the internet.





Network games.





OB 6 narration and audiovisual language.





Language audiovisual and interactive media.





OB 3 computer graphics.





Optional 1.





OP 6 computer graphics.





Characters and scenarios.





OB 3 architectures hardware-software to games.





Advanced graphics processors.





OB 6 design of video games and digital media.





Sound and music for video games.





OB 3 Total credits to study: 60.

COURSE 4th matter subject character credits artificial intelligence for games.





Behavior of characters.





OB 3 Design video games and digital media.





Visual design and artwork.





OB 3 architectures hardware-software to games.





Optional 2.





OP 6 engineering video games.





Optional 3.





OP 6 networks and the internet.





Optional 4.





OP 6 external practices.





Externships.





OB 15 academic recognition of credits.





Academic recognition of credits.





OB 6 end of degree work.





End of degree work.





OB 15 Total credits to study: 60.