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Resolution Of September 22, 2015, Of The Rey Juan Carlos University, That Publishes Curriculum Of Graduated In Design And Development Of Video Games.

Original Language Title: Resolución de 22 de septiembre de 2015, de la Universidad Rey Juan Carlos, por la que se publica el plan de estudios de Graduado en Diseño y Desarrollo de Videojuegos.

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TEXT

According to the provisions of Article 35.4 of the Organic Law 6/2001, of 21 December, of Universities, the additional provision, sixth, of Royal Decree 1393/2007 of 30 October, establishing the the official university teaching and the Council of Ministers ' Agreement of 26 September 2014 establishing the official character of certain degree titles of the King Juan Carlos University, and having approved the verification positive of the proposal of degree in Design and Development of Video Games by the King University Juan Carlos,

This Rectorate has resolved to order the publication of the study plan (5.1 Structure of Teachings) of the Degree in Design and Development of Video Games as an annex to this Resolution.

Mostoles, September 22, 2015. -The Rector, Fernando Suarez Bilbao.

ANNEX

5.1 Structure of Teachings

Table 1.1 Summary of Materials and Distribution in ECTS Credits

Type of matter

240

Credits

training

60

120

Optives

24

Practices

15

Recognition

6

15

Total Credits

240

Formative itinerary of teaching.

Course 1.

Matter

Mathematics.

Graphic Computing.

Allocate

Character

Geometric Modeling.

FBR

6

legal principles: deontology

Basic legal principles: professional ethics and equality.

FBC

6

Humanities.

Narration, dash, and storyboard.

FBC

6

2D Digital Layout

OB

6

Computing.

3D Digital Design.

OB

6

Programming.

Data Structures.

OB

Physical.

Physical for video games.

FBR

Mathematics.

discrete math.

FBR

-computer Interaction and multimedia.

Multimedia.

OB

3

visual programming.

FBR

6

Video Game Design and Digital Media.

Design and Design Foundations playability.

OB

3

Total credits to be cured: 60

Course 2.

Matter

Allocate

Character

Credits

architectures-software for games.

Graphic architects.

OB

3

FBR

FBR

FBR

FBR

.

Enterprise and video games.

OB

3

Video Game Engineering.

FBR

6

6

The_table_table_izq"> Math.

Introduction to mathematical and numeric methods.

OB

6

Video Game Engineering.

Process video game development.

OB

6

Programming.

OB

6

Information Management

Databases.

FBR

6

.

Statistics.

OB

6

Computing.

Graphic Computing.

FBC

6

Language modern.

Modern language.

OB

3

Total credits to be cured: 60.

Course 3.

Matter

OP

Allocate

Character

Programming.

Algorithms for games.

OB

6

intelligence for video games.

Developing games with artificial intelligence.

OB

6

Programming.

multiplayer environments.

OB

6

information.

Data Management on Digital Media.

OB

6

Engineering video games.

Video game engineering.

OB

3

Person-computer and multimedia Interaction.

Person-machine and usability Interaction.

OB

6

Networks and internet.

Network Games.

OB

6

Narration and Audiovisual Language.

Audiovisual and Media Language interactive.

OB

3

Computing.

6

OP

Characters and scenarios.

OB

-software for gaming.

Advanced graphics processors.

OB

6

Design of video games and digital media.

Sound and music for video games.

OB

3

Total credits to be cured: 60.

CURSO 4. º

Matter

video games.

Academic Recognition.

Allocate

Character

Artificial Intelligence for Video Games.

Character Behavior.

OB

3

Video Game and Digital Media Design.

Visual design and final art.

OB

-software for gaming.

Optional 2.

6

Optional 3.

OP

6

Networks and the internet.

Optional 4.

OP

6

External Practices.

External Practices.

OB

15

Recognition credits academic

OB

6

-of-grade work.

End-of-Grade Job.

OB

15

Total credits to be cured: 60.