Order Ecd/309/2012, Of 15 February, Which Establishes The Curriculum Of The Training Cycle Of Top Grade Corresponding To The Title Of Technician In 3D Animations, Games And Interactive Environments.

Original Language Title: Orden ECD/309/2012, de 15 de febrero, por la que se establece el currículo del ciclo formativo de Grado Superior correspondiente al título de Técnico Superior en Animaciones 3D, Juegos y Entornos Interactivos.

Subscribe to a Global-Regulation Premium Membership Today!

Key Benefits:

Subscribe Now for only USD$20 per month, or Get a Day Pass for only USD$4.99.
The Royal Decree 1583 / 2011, 4 November, establishes the title of technician in 3D animations, games and interactive environments and their minimum educations, in accordance with the Royal Decree 1147 / 2011, July 29, which establishes the general management of the vocational training of the educational system, which defines the structure of the titles of professional training and specialization courses in article 9 , taking as base the catalogue national of qualifications professional, the guidelines set by the Union European and other aspects of interest social.

The organic law 2/2006, of 3 may, education, provides in article 6(4) that the educational administrations shall establish the curriculum of different teachings regulated by this law, which comprise the basics outlined in previous sections of the own article 6. Them centres teachers will develop and complete, in his case, the curriculum of them different stages and cycles in use of its autonomy, as is collects in the chapter II of the title V of the cited law.

The organic law 5/2002, of 19 June, qualifications and vocational training, establishes in article 10(2) that educational administrations, in the scope of their powers, they can expand the contents of the corresponding titles of vocational training.

In accordance with the above and one time that the Royal Decree 1583 / 2011, 4 November, has set the professional profile of the title of technician in 3D animations, games and interactive environments, their minimum educations and those other aspects of academic management that constitute the basic aspects of the curriculum that ensure a common training and guarantee the validity of the titles throughout the national territory now determine, in the field of management of the Ministry of education, culture and sport, the expansion and contextualization of the contents of the professional modules included in the title of technician in 3D animations, games and interactive environments, respecting the professional profile of the same.

The needs of a market of work integrated in the Union European require that them teachings of training professional provide special attention to them languages of them countries members, incorporating them in your offer training. In this sense, this training cycle includes in the curriculum for training in English language, in response to the provisions of the Royal Decree 1147 / 2011, July 29, which establishes the general management of vocational training.

Also, the curriculum of this cycle formative is sets from the respect to the autonomy pedagogical, organizational and of management of them centers that impart training professional, driving these the work in team of the Faculty and the development of plans of training, research and innovation in its field teaching and them performances that favor it improves continuous of them processes training.

On the other hand, professional training centres will develop the curriculum established in this order, taking into account the characteristics of the student body, with special attention to the needs of persons with disabilities.

Finally, it should be noted that this training cycle curriculum integrates scientific, technological and organizational aspects of the established teachings for the students to acquire a global vision of the productive processes of the professional profile of the technician in 3D animations, games and interactive environments.

In the process of elaboration of this order has issued report of the State School Board.

By all it earlier, in his virtue, I have: CHAPTER I provisions general article 1. Object.

This order has by object determine the curriculum of the cycle training of grade top corresponding to the title of technical Superior in animations 3D, games and environments interactive, established in the Royal Decree 1583 / 2011, of 4 of November.

Article 2. Scope of application.

The curriculum established in this order shall apply within the territorial scope of the Ministry of education, culture and sport management.

CHAPTER II article 3 curriculum. Curriculum.

1. the curriculum for the teaching of vocational training of the educational system corresponding to the title of senior technician in 3D animations, games and interactive environments, established in the Royal Decree 1583 / 2011, 4 November, is determined in the terms set out in this order.

2. the professional profile of the curriculum, which is expressed by the general competence, professional, personal and social competences and qualifications and units of competence of the national catalogue of professional qualifications, is included in the title of technician in 3D animations, games and interactive environments, referred to in the previous point.

3. the General objectives of the curriculum of the training cycle, the objectives of professional modules expressed in terms of learning outcomes and assessment criteria are included in the title of technician in 3D animations, games and interactive environments, referred to in paragraph 1 of this article.

4. the contents of the professional modules that make up the present curriculum, adapted to the socio-economic reality as well as the prospects for economic and social development of the environment, are those set out in annex I of this order.

Article 4. Duration and sequencing of professional modules.

1. the total duration of the teachings relevant to this training cycle, including the professional training module in workplace, is 2000 hours.

2. them modules professional of this cycle training, when is offered in regime face-to-face, is organized in two courses academic and is adjusted to the sequencing and distribution time weekly certain in the annex II of this order.

3. the first academic year will take place entirely in the educational center. For to study the second course, will be necessary have exceeded them modules professional that pose in their set, at least, the eighty percent of them hours of the first course and, in any case, all them modules professional support included in the same, designated as such in the annex II.

4. ensure the right of registration of those who have completed a professional module in another autonomous community in the terms established in article 48.3 of the Royal Decree 1147 / 2011, July 29, which establishes the general management of the vocational training of the educational system.

5. in General, during the third quarter of the second year, and once achieved the positive assessment in all professional modules in the educational center, the professional training module will be developed in work centers.

6. exceptionally, and in order to facilitate the adjustment of the number of registered people to the availability of training posts in enterprises, approximately half of the second year students may develop module professional training in workplace during the second quarter of the second year, provided they have positively passed all the professional modules of the first academic year.

7. without prejudice to the foregoing, and as a result of the temporality of certain economic activities that can prevent the development of professional training module in workplace can conform to previous assumptions, this will organize in other periods coincide with the development of the economic activity of the professional profile of the title.

8. in any case, the evaluation of the professional training module in workplace will depend to the positive evaluation of the rest of the professional modules of the training cycle.

Article 5. Professional project module.

1. the professional module project has an interdisciplinary character and incorporates the technological and organizational variables related to the essential aspects of the professional competence of the title of technician in 3D animations, games and interactive environments.

2. in General, this module will be taught by teachers who exerts the tutoring of training in workplace.

3. the module professional of project is will develop during the last period of the cycle formative, combining it tutoring individual and the collective, so, unless, the 50% of the duration total is carry to out of form face-to-face and is complete with it tutoring to distance in which is used them technologies of the information and the communication.

4. in all case and before the home of the module professional of training in centers of work, the teacher responsible must anticipate the activities of teaching and learning that facilitate the development of the module professional of project.

5. the evaluation of this module professional will be conditioned to the assessment positive of the rest of them modules professional of the cycle training, included the of training in centers of work.

Article 6. Teaching bilingual.

1. the curriculum of this cycle training incorporates the language English of form integrated at least in two modules professional between which compose it all of the cycle training. These modules will be taught by teachers with teaching attribution in them and, in addition, having the linguistic qualification corresponding to level B2 of the common European framework of reference for languages.

2. to the object of ensure that the teaching bilingual is provided in the two courses academic of the cycle training of form continued, is will choose modules professional of both courses.

3. likely to be taught in English language modules are the designated annex III.

4. as a result of the greater complexity involved in the transmission and reception of teaching in a language other than the mother, the professional modules taught in English language increase their workload time, three hours per week for the set of modules that are taught in the first year and two hours for which develop during the second year. In addition, teachers who impart these professional modules will be assigned, in your individual schedule, at least three hours a week to prepare. These hours will be the same character as the hours.

5. on an exceptional basis and temporarily until 2020, when teachers with teaching attribution does not have the level of English required in these professional modules, you will share a total of three hours per week for the set of modules that are taught in the first year and two hours for which develop during the second course with a teacher or a teacher of English specialty. In this so-called, it programming of such modules will include, at least, a unit of work or teaching that is will develop exclusively in language English and the rest of units didactic incorporated activities of teaching learning taught exclusively in English in that time assigned.

6. on an exceptional basis, and upon request, in the case of students or students with disabilities that may present difficulties in its oral expression (cerebral palsy, deafness...) easing measures and/or alternatives will be established on the requirement of delivery of modules in English language, in a way that can take all the teachings of the professional modules in their mother tongue.

Article 7. Spaces and facilities.

Spaces and facilities which must comply with the vocational training centres, to enable the development of teaching activities, are those set out in annex IV of this order and shall comply with the provisions of article 11 of the Royal Decree 1583 / 2011, 4 November, as well as the legislation on equal opportunities, design for all and universal accessibility , prevention of risks labor and security and health in the place of work.

Article 8. Qualifications and accreditation of teachers requirements.

1. the specialties of the faculty with attribution teaching in them modules professional that constitute them teachings established for the title referred in the article 1 of this order, as well as them degrees equivalent for the purposes of teaching, are them collected respectively in them annexes III to and III B of the Real Decree 1583 / 2011, of 4 of November, by which is sets the title of technical Superior in animations 3D Games and interactive environments.

2. with the aim of ensuring compliance with article 12.6 of the Royal Decree 1583 / 2011, on 4 November, which establishes the title of senior technician in 3D animations, games and interactive environments, for the delivery of professional modules that comprise it, must demonstrate that it meets all the requirements set out in that article (, providing the following documentation: to) photocopy certified of the title academic official demanded, of conformity to the qualifications included in the annex III C of the Real Decree 1583 / 2011, of 4 of November, cited. When linked with the professional module that you want to impart, the presented qualifications deemed that it encompasses the objectives of the module itself. ((In case contrary, in addition to the qualification, is provide them documents indicated in the paragraph b) or c).

(b) in the event that want to justify that teachings leading to the qualification provided encompasses the objectives of professional modules that is intended to provide: ● personal academic certification of studies, original or authenticated, issued by official site, stating the teachings taken detailing the subjects.

● the curriculum provided and completed by the person concerned, original or certified copy of the same, stamped by the University or corresponding official or authorized tuition Centre.

c) in the event that want to justify through work experience, at least for three years, has developed its activity in the sector linked to the professional family, its duration will be credited with the corresponding supporting official document, which will be: ● certification of the company or employer organization specifically indicating the activity carried out by the person concerned. This activity has of be related implicitly with the results of learning of the module professional that is intended to impart.

● in the case of those who work on their own, statement by the person concerned of the most representative activities related to learning outcomes.

CHAPTER III adaptations of the curriculum article 9. Adaptation to the socio-productive environment.

1. the curriculum of the training cycle regulated by this order is established taking into account the socio-economic reality and the geographical, socio-productive and labor characteristics of the environment's implementation of the title.

2 vocational training centres will benefit necessary autonomy pedagogical, organisational and economic management for the development of the teachings and its adaptation to the specific characteristics of the socio-economic, cultural, and professional environment.

3. the authorized to deliver this training cycle will realized and develop curricular and organisational measures that are most appropriate to the characteristics of its students and of their production environment, flexibly and in use of their pedagogic autonomy, within the general framework of the educational project, in the terms established by the organic law 2/2006, education.

4. the curriculum of the training cycle regulated by this order will take place in educational programs or curriculum development, enhancing or creating the culture of prevention of occupational hazards in the spaces where be given professional modules, as well as promoting a culture of environmental respect, excellence in work, compliance with standards of quality, creativity, innovation gender equality and respect for the equality of opportunities, design for all and universal accessibility, especially in relation to people with disabilities.

Article 10. Adaptation to the educational environment.

1. the vocational training centres managed by the Ministry of education, culture and sport will develop the curriculum established in this order, taking into account the characteristics of the students and the environment, attending especially to persons with disabilities, in terms of accessibility and support resources needed to ensure that this student can study these teachings in the same conditions as the rest.

2. in addition, the teachings of this cycle will be taught with a flexible and open methodology based on self-learning and adapted to the conditions, capabilities and needs of students, so as to enable reconciliation of learning with other activities and responsibilities.

CHAPTER IV other offers and modality of these teachings article 11. Offer remote.

1. them modules professional offered to distance, when by their features it require, ensure to the students the achievement of all the objectives expressed in results of learning, through activities face-to-face.

2. the provincial directorates and the departments of education shall take the necessary measures and will give detailed instructions to centres authorized to deliver this training cycle in face-to-face mode, to start up and operation of the offer of the same distance.

3 authorised centres for imparting teachings of professional distance learning will have appropriate curriculum materials to be adapted to the provisions of the additional fourth provision of the organic law 2/2006 of 3 may, of education.

Article 12. Combined offer.

In order to respond to the needs and personal interests and give the possibility to combine training with work, with other activities or situations, the offer of these teachings for adults and young people in special circumstances can be combined between regimes of classroom teaching and distance simultaneously, provided the same modules in two modalities do not take at the same time.

Article 13. Offer for adults.

1. the professional modules of this training cycle associated with units of competence of the national catalogue of professional qualifications may be a modular offer aimed at adults.

2. This training will be developed with an open and flexible methodology adapted to the conditions, capabilities and personal needs that allow them to reconciliation of learning with other activities and responsibilities, fulfilling the provisions of chapter I of title IV of the Royal Decree 1147 / 2011, July 29, which establishes the general management of the vocational training of the educational system. In addition, this training will be capital to achieve a degree of professional formation, for which it will be necessary to prove the requirements of access.

3. with the aim of reconciling the learning with other activities and responsibilities, the provincial directorates and the departments of education may establish specific measures to fulfil the provisions of article 41 of the Royal Decree 1147 / 2011, July 29, which establishes the general management of the vocational training of the educational system and enable a person offer and distance at the same time.

4. to promote it training along the life, it address General of training professional of the Ministry of education, culture and sport may authorize to them addresses provincial and to them ministries of education the teaching, in them centers of its competition, of modules professional organized in units training of less duration. In this case, each result of learning, with their criteria of evaluation and its corresponding block of content, will be the unit minimum and indivisible of partition.

First additional provision. Authorisation to impart these teachings.

Provincial and regional ministries of education processed authorization to the General Directorate of vocational training to be able to impart the teachings of this formative cycle of complete or partial form regime face-to-face and distance, of centres who request it and meet the requirements under the current legislation.

Second additional provision. Implementation of these teachings.

1. in the academic year 2012-2013 the first course of the training cycle will be implemented article 1 of this order refers to that.

2. in the academic year 2013-2014 the second course of the training cycle will be implemented article 1 of this order refers to that.

Third additional provision. Linguistic empowerment of teachers in bilingual education.

He teachers that go to impart teaching in language English must be in possession, before the date of home of each course academic, of the enabling linguistic corresponding, to whose effect the Ministry of education, culture and sport will take to out a procedure of enabling before the start of each course.

Fourth additional provision. Training of teachers of bilingual education.

Provincial and regional ministries of education scheduled courses and English language training for all teachers of vocational training that will provide teaching in the subject to be taught in English language, professional modules who will be required to attend to them until they get the required habilitation. These measures will be applicable, at least, until the year 2020.

The training offered will be of three types: a) intensive training, through a course made, preferably in the modality, during the month of September.

(b) training of long duration along the year school, through a course that combine the form face-to-face and in line, that is held out of the time of forced permanence in the Center training. During the period of preparation of the professional training module in workplace, this course will intensify and will be held, if possible, between the hours of forced stay in the Center.

(c) training in English-speaking country, through courses, which possibly will include cultural visits to institutions and attendance at conferences, and to be held at the end of the year once completed school activities in the training centres.

Available end first. Application of the order.

The Directorate-General of professional training, is authorized in the scope of their powers, to adopt measures and enact the necessary instructions for the application of the provisions of this order.

Second final provision. Entry in force.

This order shall enter in force the day following to the of your publication in the Bulletin official of the State.

Madrid, February 15, 2012.-the Ministry of education, culture and sport, José Ignacio Wert Ortega.

ANNEX I modules professionals 1. Professional module: Audiovisual animation 2D and 3D projects. (Code: 1085 contained: to) definition of the characteristics technical end of the project: compression and register of sources audiovisual.

Image formats, conversion and capture of audiovisual materials.

The product of animation: characteristics of the projects of animation.

Films for cinema or domestic consumption.

Animations for games animation for multimedia projects.

Final appearance of the product: formats for exhibition, publication and dissemination.

The target: audiences and media consumption of projects.

Size of an animation project: a project of animation technology: technical and technological infrastructure.

The human team.

Calculation of time limits: the phases of an animation project.

Duration and calculation of volume of virtual space.

Recovery and utilization of materials for new projects and products.

(b) definition of the characteristics of the networking mode: shared work. Organization charts and hierarchy: phases simultaneously.

Access permissions.

Systems of references.

Definition of the team for each phase of the project.

Software for network configuration: shared files.

Work against servers.

Organizational structures of folders and files.

Communication and interaction protocols: file naming.

The systems of exchange of information within the network.

(c) realization of the separation of layers and effects of render: render software.

Quality and speed of process.

Adaptability to the technological infrastructure.


Application of the system of rendering: preparation of the list of frames in each shot.

Separation of elements in layers.

Application of render effects.

Preliminary analysis of the movements of the cameras and different render layers.

(d) the realization of the final render layers: availability, capacity, and speed of workstations schemes.

Render farms.

Listings of frame layers and frames per plane being render by each station.

Listings of layers per frame, and frames for flat rendered by each station and immediate updating.

Sequential viewing of the results of the render.

Analysis and detection of errors.

Correction of parameters and troubleshooting.

Naming and archiving the generated materials.

(e) completion of the image project: postproduction Software.

The filmic effects: blurs, motion blur, filage, Z-buffer.

Integration processes in postproduction: layered systems.

The integration.

Techniques for the enhancement of layers.

The depth.

The application of effects.

Design and generation of effects new: analysis of effects in viewing.

Creativity for the generation of effects.

Research and search of sources.

Those plugins.

The master: norms and standards of quality.

The correction of color.

The versions: peculiarities of the different types.

2. module Professional: design, drawing and modeling for animation. (Code: 1086 contained: to) design and creation of characters, scenes and props for animation: the form: the perception visual.

Form and image. Structure and exterior appearance.

Analysis of the forms of nature. Processes of abstraction and synthesis.

Static and dynamic way. The rhythm.

Proportions, simplification and functionality.

Graphical representation: standards DIN, UNE, ISO. Essential elements for the proper croquización and dimensioning.

Differences of design in 2D and 3D. Materials.

Basic concepts of drawing. BI the way, three-dimensional and its representation on the plane.

Simplification of forms: Caravaggio to Picasso.

Scales. Fields of application.

The proportion in the body human. Notions basic of anatomy.

Analysis of the personality of the character.

The design of the space habitable. Architecture and urbanism. Interior design and environments.

Scenography and decor. Visual elements and plastics.

The three-dimensional representation.

The graphic narrative: composition. Expressiveness of the formal elements in the visual field.

The comic. Evolution of the genre.

Research and search for sources using all possible resources, real or virtual.

(b) definition of the final visual appearance of the animation: expression and Visual codes.

Observation and analysis of contemporary aesthetics. The fashions.

Observation and analysis of the nature.

Elaboration of model sheets: construction sheet.

Rotation of the (turnaround) character sheet.

Sheet of expressions.

Sheet of poses.

Comparative sizes sheet.

Other model sheets.

Defining ways to light. Natural and artificial light. Representing two-dimensional of the volume.

The chiaroscuro. The relations of value in the representation on the flat of the way three-dimensional. Values expressive of the light.

Preparation of the letter of color:

Theory of colour and classification systems. Values expressive and descriptive.

The colour as a visual and physical phenomenon. Color light and color pigment.

Expressiveness of the color. Relativity. Codes and interpretations.

Development of the studies of color.

Definition of the style of the animation: animation product comparison.

Preparation of the dossier of appearances.

Realization of test of public.

Development of statistics of colors, expressions, features, costumes and decorations.

Elaboration of images representative of the product end.

(c) elaboration of storyboards and animatics (leica reel) of an animation project: basic concepts of plane composition.

Documentation: analysis of the classics of the storyboard.

The fixed and moving image.

Analysis of films of different genres.

Elaboration of the storyboard: representation of the movement in cartoons.

Sequenced images.

The film comics and the comics to the movies.

Synchronous recording of sound.

Basics of sound editing: Mono and stereo.

Transitions and levels.

Filters and effects.

Multitrack editing.

Elaboration of the animatic: drama of the sound: analysis of the classics.

The soundtrack: components of the soundtrack: dialogues, music, foley and effects.

The band international of sound: the stems.

Sound levels.

The audiovisual narrative and Assembly laws. Audiovisual rhythm.

(d) modelling of scenarios, characters and final sets for the realization of stop motion animations: preparation of the list of items that must be model: analysis of the documentation of address: literary writer, technical writer, Bible characters and storyboard.


Fragmentation of the models.

Animation by modification and substitution: modeling of repeated elements.

Three dimensional reconstruction of spatial vision of models: construction of skeletons and clamping systems.

Modeling materials. Materials classic in the animation: pasta of modeling, wood, sand, fabric and cardboard, among others.

Choice of materials: rigid and pliable.

Gestural and body language.

Storage, classification and conservation of animation elements.

(e) modeled 3D characters, scenes, props and clothes: modelled by computer: the tools and shared work.

3D modeling programs.

Preparation of the list of items that must be modeled.

Scan 3D physical models.

Interpretation of the artistic direction from documentation: (characters, scenes and props) sketches and sculptures.

Analysis of the gestural deformations.

Preparation of modeling: burden of reference models from model sheets and turnaround in 2D and/or 3D scanner.

Choice of the modeling procedure.

NURBS surfaces.


Subdivision surfaces.


Development of characters.

Elaboration of scenarios.

Preparation of props and props.

Development of clothes using patterns.

Optimization of models.

Completion, naming and archiving the generated surfaces.

3. professional module: Animation of 2D and 3D elements. Code: 1087 content: to) the animation and stop motion or pixilation capture: animation of material elements. Stop motion: the retinal persistence.

Sequenced image capture systems.

Software for editing and sequencing of images.

Allocation and distribution of times. Timing (timing) and fragmentation of the movement.

Positions of camera, framing and fragmented movement.

Fasteners and no visible mechanics.

The pixilation.

Interpretation: bodily and gestural expression.

Analysis of the dramatic intention.

Realization of facial movements according to the image and sound (synchronization, lipsync) references.

The 3D characters: analysis models.

Animal and human anatomy.

Expression and body language.

Mechanical movements.

(b) elaboration of the setup of 3D characters character: the character setup: tools and information sharing.

Placement of the joints and elements mobile: the morphology of the model.

Direct and inverse kinematics.

Integration of the skeleton in the model (bind skin).

Application of deformers. Connection to models.

Muscles, rigid solids and particles-controlled geometries.

Parameterization of rotating shafts and hierarchies.

Painted pesos or influences.

Elaboration of the renderings of trial and error correction.

The animation interface design.

Completion of the setup, nomenclature of cataloging and archiving of models and representations.

(c) frame animation: animation chart: development of time of each animated element tables. The dramatic intentionality: interpretation of the script, storyboard and animatic.

Timing (timing) and fragmentation of the movement.

Decomposition of the characters and elements that operate in separate animation units.

-Frame 2D animation: 2D classical animation.

2D animation software.

Elaboration of the key poses.

Drawing of complete or fragmented frames according to the timing.

The animation in full frames.

Elaboration of the animated through rotoscoping, in physical and virtual drawing.

The collation.

The anime.

Filming and scanning of drawings. Effects of filming.

3D animation: interpretation: bodily and gestural expression.

Animation interfaces.

The keyframes.

Realization of generic movements: according to the timing, according to the movie story, and according to references of motion capture.

Realization of movements derived according to the dramatic intention.

Movements result.

Preparation of movements side (including hair and clothes).

Realization of facial movements according to the image and sound (synchronization and lipsync) references.

Preparation of test renders.

(d) implementation of 3D effects: 3D effects Software.

Physical effects and particles: particle design.

Generation of particles.

Animation of particles.

Development of dynamics.

Analysis of the dynamics: Rigid bodies.

Soft bodies.

Interaction between masses and physical effects.

Creation of crowds 3D.

The hardware render buffer.

Naming and archiving of the materials generated.

(e) elaboration of the layout and preparation of them flat for animation: the software of placement of elements: characters, scenes and props.

Recreation space of the storyboard: identification of files according to storyboard.

Location of the references of those models.

Update progressive of them references.

Determination of areas visible.

Timing of plans: incorporation of dubbing and effects diegeticos.

Calculation of the number of frames.

Movements, turns and scaled.

(f) placement and movement of cameras in 2D and 3D: optics and imaging: focal distance and depth of field.

Depth of focus and hyperfocal distance.

Fields of vision.

Behavior of complex lenses: opening and speed, saturation, apocromatismo and aberrations.

Camera movements. Filage.

Camera and audiovisual narrative: framing and angle.

Continuity and drama.

Styles and genres in the planning.

The movements of camera.

Placement and movement of cameras in animation: tools of camera in animation.

Fixing of those shots of camera according to storyboard and animatic.

Choice of the sequences of focal according to continuity, force dramatic and mounting.

Location of the camera: fixing of parameters optical, distances of camera and settings initial and end.

Movements of camera: elaboration of them curves, timing of the movements and fixation of them keyframes.

Renderings of test and correction of movements.

Naming and archiving of cameras.

(g) implementation of 2D and 3D rotoscoping and motion capture: motion capture systems: motion capture tools: software, cameras and sensors.

Design of the space of capture and distribution of cameras.

Placement of the sensors according to the models and documentation.

Realization of capture and translation to the setup of the models.

Naming and archiving the generated materials.

Rotoscoping: obtaining, scaling and archiving of the original images.

Photographic and cinematographic cameras for Rotoscoping.

The scanner.

Development of coatings for Rotoscoping in acetates according to the technical parameters of the photography of animation.

Production of overlays and rotoscopies: on a flat surface and by computer.

4. professional module: Color, lighting and finished 2D and 3D. Code: 1088 content: to) the UV mapping of models: two-dimensional parameterization of three-dimensional objects.

Morphological characteristics of the objects.

UV maps: the fragmentation of the models.

Deformation of three-dimensional moving objects.

Manufacture of UV maps: work tools.

Choice of the type of map.

Replacing UV points.

Anti-aliasing check geometry.

(b) definition and implementation of virtual materials on models: analysis of surface characteristics of real-world objects: Specularity.








Behavior of the materials in different environments.

Search of sources real or virtual to the texturing.

Application of the materials on those models:

Software (2D and 3D) of generation and application of materials.

Resolutions work and its adaptation to the end format.

Features of textures: transparency, volume, brightness and color.

Checking and correction of the textures by renderings of test until his appearance optimal.

Animation of textures.

Naming and archiving of materials, maps and models textures.

(c) generation of virtual hair, painted geometry (paint effects), textures procedural 2D and 3D and bitmaps: analysis of real hair morphology.

Hair features: shape, thickness, length, color and behavior according to the environments.

Generation of virtual hair: interpretation of the previous sketches.

Software for the generation of hair.

Generation of 2D and 3D procedural textures: use of the tools of generation and application of textures.

The textures procedural 2D.

3D procedural textures.

Fixing of procedural 3D geometry.

Painted models: the bitmaps.

Painted in 3D directly on the geometry.

Painted in 2D on the reference of those maps UV.

Generation of maps 2D to the necessary resolutions.

Procedural converting to bitmaps.

Generation of painted geometry: the need for painted geometry: graphic optimization.

Painted geometry software.

Conversion to polygons for animation.

(d) application of color physically or by computer to stop motion: application of color on physical surfaces: additive color mixing.

Pigments and materials.

Application tools: fragmentation of structure by layers, color on flat surfaces and acetates application and application of color on three-dimensional elements and models and designs.

Application of computer color: color application Software.

Levels of transparency and blends of color.

(e) definition and breakdown of the necessary lights for each scenario: elaboration of the drawing of projection of the light beams: parameters and properties of light: reflection, refraction and diffraction, color temperature, intensity, flow, luminance and illuminance.

Hard and soft light: beams of light, orientation and angle, solid angles, broadcasting, shadows and darkness.

Features of the use of the sources of light according to their location: direct, ricocheting, stuffed and backlights.

Breakdown of lights of stage: fixtures and sources of light real and its translation to the light virtual.

Display of lights according to the studies of color.

Choice of types of lights for a scenario: environmental, specific, targeted, focal or global.

(f) application, modification and animation of the lights virtual: application virtual of lights of stage: Software for lighting 3D.

Definition of the shadows according to the studies of color: hardness, color and degradation.

Naming and archiving of lights of stage and scenarios preiluminados.

Maps of shadows: quantifying.

Adjustment of the parameters: intensity and toughness.


Occlusion, transparency and depth.

Render tests of preiluminados scenarios.

Lights animation.

(g) lighting of animated drawings: history of film lighting.

Styles and genres in audiovisual lighting.

Enhancement of the characters and dramatic suitability with light.

Naming and archiving of plane and planes illuminated lights.

5. professional module: Projects of games and interactive environments. Code: 1089 content: to) definition of objectives, graphic styles, narrative styles, and the interactive multimedia project requirements: products, strategies and market of interactive audiovisual media products: new areas of business, companies, products and services.

Interactive aspects as value added to a new or existing communication product.

Strategic planning: definition of objectives, needs, audience or target audience, conceptual and functional aspects.

Modelling systems: tools, techniques, and procedures: layout, appropriate levels of detail. Standard and semantic notation essential for modeling systems (UML).

Modeling of requirements from the user's perspective: actors, description of use cases and scenarios.

Modeling of dynamic sequences of action and relationships: diagrams of sequences (message passing among objects), and collaboration (interactions between objects).

Modeling of the dynamic behavior of objects or classes: diagrams of States (events, transition lines and actions).

Elements of support, without semantic value, used in the diagrams.

Repositories, reuse of diagrams and design documentation.

Narrative and interactive communication: the information architecture, interaction design and navigation.

Linear and interactive narrative: secuencial-determinada structure and modular.

Aesthetic information of the space and actions.

Programming of events in development time and space.

Analysis of situations. Matrices heuristic: places or locations, movements and events possible and characters of these.

Analysis of the diagrams of strings dynamic of action and relationships.

Series of events causes and interactions of agents intentional.

Interactivity functional and intentional.

Degrees of symmetry / asymmetry in the processes of communication interactive (new devices of input and output, advances in intelligence and vision artificial, and recognition of voice, among others).

The interface of user (IU): systems operational and interfaces of user.

Types and generation of user interfaces.

Ergonomic, psychological and cognitive aspects of user interfaces.

Interactive and Visual signs.

Consistency of the graphical user interface (GUI): unambiguous tracks and intuitive indications of performance, conceptual model, feedback (feedback) and spatial correlation between controls (controls) and their effects.

Look and feel (look and feel) of the user interface. Needs of accommodation of graphics or formal aspects to the function.

Ergonomics, usability and accessibility requirements: design of dialogue between people (users) and information systems.

Design for all: guidelines, recommendations and regulations.

Techniques and parameters involved for the ergonomic requirements specification and measurement of usability and accessibility: context of use, assessment procedures, measurement and validation criteria.

Specifications of the ergonomic requirements and performance tests of the different keyboard input and signaling devices.

Representation and presentation of information in a visual way.

Guides for the user, self-descriptions, screens of help, documentation of support and systems-tolerant to failures-of management's errors.

Dialogues by menus, by command, by access direct WYSIWYG and by filling out of forms.

Normative ISO-UNE and recommendations, guidelines and techniques from the W3C-WAI.

(b) determination of the architectures technology of development and of destination of them projects audiovisual multimedia interactive: representations of the capacity and operation of the system: modeling of the structure static of the system: diagram of class.

Modeling of them details specific of the implementation of the system: diagrams of class and components.

Modelling of the distribution general of the hardware needed: diagrams of implementation.

Schemes and models of data bases: diagrams entity-relation.

Architectures, platforms and environments technology (hardware and software): from production or development: requirements technical and capacity planned.

Of destination or deployment (user end or support of the model of information): requirements of accessibility, compatibility and interoperability.

Comparison, in relation of the benefits, requirements and capabilities, development and deployment architectures.

Architectures, platforms, supports and means of dissemination of products: computers, video game consoles, mobile phones, equipment of electronics consumer, DVD, Internet, interactive TV or other display systems.

Selection of equipment and production or development tools: Hardware and basic software.

Tools of creation, Edition, treatment and/or retouching of sources.

Integration and development tools.

Choice of hardware and software you need.

Operation and security of production or development environment: risk prevention legislation.

Working with screens of data visualization.

Energy efficiency and environmental aspects.

Organization and technological environment configuration parameters.

Access to information: controlled and discretionary.

(c) planning and carrying out of monitoring of multimedia audiovisual projects: working groups, roles, activities, functions and competencies.

Planning, organization, execution, and control.

Human, technical and material resources.

Milestones, tasks and dependency relationships.

Estimation of the duration of the hypothetical analysis tasks.

Application of diagrams of Gantt and PERT.

Algorithm of calculation of the route or critical path (CPM).

Estimate of costs.

Resource allocation, monitoring of projects and update tasks.

Conjugation of planning techniques.

Plan of action for the development and implementation of the model and information architecture.

Organization of production: conventions and communication systems.

Shared use of resources.

Protocols and exchange of information.

Materials, facilities and organization of resources.

(d) definition of a system of quality and evaluation of the interactive multimedia audiovisual project: testing, evaluation and validation of scenarios and specifications: specifications of the equipment for analysis, design and implementation.

Evaluation of the content, interactions and sequences.

Evaluation of the consistency and completeness of the specifications and standards of documentation.

Criteria of evaluation, lists of control and verification.

Technical, technological and competitive process evaluation: monitoring, quality and maintenance plans.

Processes and procedures of the various plans.

Quality indicators for the evaluation.

Management of processes, verification and testing.

Requirements and processes.

Processes of development (in waterfall or iterative). Cyclic or recursive evaluation of processes. International regulations.

Establishment and evaluation of the interactive multimedia audiovisual product tests batteries design: evaluation of the quality of the prototype against the specifications.

Evidence of evaluation of the performance and compatibility.

Evidence of evaluation of robustness (effects of interactions).

Evidence of evaluation by the public objective and version beta.

(e) Organization and cataloging of content, sources and information modules: assessment of consistency, relevance and quality of the content and/or sources: stylistic unity (aesthetic and narrative).

Requirements of adaptation, editing or reprocessing.

Formats appropriate for file.

Criteria for evaluation, control and check lists.

Determination of the modules of information of the product multimedia: modality narrative: linear (sequential and determined) or interactive.

Fluency of processing, information integrity, size, position and function in the product.

Degrees of interactivity and control.

Structure of modules: embedded, nested or related.

Classification, restructuring and organization of it information: Organization of the information, sorting, cataloging and indexing.

Digital media (DAM) management tools.

Regrouping and restructuring of the information.

Metadata: information retrieval and processing.

The organized content layout.

Topological structures and access to information: trees and networks.

Modular structure and flow of the user experience.

Sketches or models of screens, levels, or slides.

Copyright and intellectual property rights: mechanisms of protection and legislation.

Transfer and sale of rights contracts.

Agencies bidding for the rights.

Formalization of roles or responsibilities in the credits of the projects.

The software licences and copyright protection.

Storage systems, backup and version control: integrity and availability of information.

Backup and data recovery systems.

Types of backup: full, incremental and differential.

Integrity and availability of the appropriate version of the products.

Version control systems: differences, status and trace products.

Working copies and repositories: conflict resolution.

6. professional module: Interactive multimedia projects. Code: 1090 content: to) construction of the main interface for navigation and control: the structure of interactive multimedia products: interpretation of specifications and project documentation.

Layered design: interfaces, data and business logic.

Sketches or mockups of every screen, page, level or slide.

Separation of the structure, the content and the presentation.

The interface of user of products multimedia interactive: application of criteria ergonomic, of accessibility, usability and design for all.

Appearance, functionality and control of the elements of the interface.

Adaptation of the interface to the user and internationalization (i18n).

Adaptation of the interface to various media and devices.

Advantages and disadvantages of vector elements and bitmap.

UI elements: levels of interaction required.

Hierarchy of components and generation of basic controls: playback, elements of navigation, button elements, controls, buttons radio, confirmation, menus, scrollbars, and panels, among others.

Playback controls.

Management of events and update of the States of the different elements of the interface.

Information operation and feedback (feedback): sounds, effects, cursor changes, progress bars, or others.

Perception of depth and shading (umbroindicadores).

User experience: simultaneous events in touchscreens, animations, transitions and effects produced.

Advanced user interfaces (smart, complementary or alternative): recognition and speech synthesis, recognition of gestures and actions, artificial vision and environments 3D (VR), among others.

Evaluation and validation of the user interface.

(b) generation and adaptation of multimedia information modules: creation, adaptation, editing or revision of sources: interpretation of the requirements of creation, adaptation, editing or revision of the sources.

Identification of the project's technical and formal requirements.

Font types: text, graphics, still images (illustration and photography) and movement (video and animation) and sound (idioms, effects and music).

Requirements of accessibility and internationalization (i18n).

Techniques and equipment for capture and digitalization of sources: analog and digital signal conversion, capture, treatment and signal transmission, digitization of sound (idioms, effects and music), parameters of scanning, quality and size of file (sampling frequency, resolution and bit depth), number of channels, and duration of the sound.

Techniques and tools for editing, treatment and retouch. Editing tools, treatment and retouch of sources. Basic editions of sound files: modification of wave, wave inversion, fades, rolloff, creating Sonic spaces and surround sound. Sound synthesis, waveform and MIDI format. Readjustment of still images (vector and bitmap). Reset the depth of color (adapted pallets). Images of bitmap vectorization. Adjustment of images in motion (video and animation).

Techniques and tools for working with text: optical recognition of characters (OCR) readability, quantity, size and adaptation to the user, requirements of accessibility and internationalization (i18n), formats text for subtitled electronics, compatibility and Exchange sources between platforms, encoding ASCII, ANSI, Unicode and UTF-8, among others. The characteristics of the text settings: sheets of style, kerning, line spacing, alignment, layout and typography, among others. Static text and dynamic text.

Techniques and tools of performance optimization: optimization of the storage space and transmission, appropriate file formats, converting formats, quality, and file size, compression formats, compression, lossy and lossless quality, technical special tools of optimization of the display, dithering from diffusion dithering and anti-aliasing-antialiasing, and optimization of streaming audio and video streaming.

Evaluation and validation of the optimized sources.

Integration of multimedia information sources: interpretation of the documentation of the project about information modules you need.

Techniques of integration of information sources.

Establishment of its narrative form (linear or interactive).

Adjustment of sources for their integration into information modules.

Adapting to the style narrative and graphic defined in the project.

Evaluation and validation of those modules of information.

(c) cataloguing of the sources and modules of information multimedia: techniques and tools of administration of media digital (DAM): interpretation of them criteria of organization and cataloging.

Operations of search and filtering.

Operations of processing by lots.

Renowned mass of files.

Labelling and documentation of sources multi-media.

Editing of metadata and information about rights of author.

File and cataloging operations.

Organization of libraries of media and digital resources.

Communication between applications for the management of media in native formats.

Storage systems and backup: interpretation of operation and safety protocols.

Backups: integrity and availability of information.

Employment of backup and data recovery systems.

Preparation and verification of backups.

Automation of backup: full, incremental and differential.

Restoration of backups.

Maintenance and versioning of sources and products: interpretation of maintenance and update protocols.

Maintenance of versions of high quality sources.

Maintenance of sources in quality-optimized versions.

Version control: integrity and availability of the appropriate version of the products.

Employment of systems of control of versions.

Development cooperative of projects.

Repositories and copies of work.

Modification concurrent of files.

Comparison of differences, status and trace of products.

Update of changes, detection and resolution of conflicts.

Reports of changes, versions and revisions.

Restoration of versions.

Organization of the sources and products according to the architecture technology, support of broadcasting and destination of publication.

(d) generation of the interactive elements of a multimedia project: generation of different States of interactive elements: interpretation of the functional requirements of the system.

Interpretation of the diagrams of dynamic sequences of action, relationships and States defined in the project.

Algorithms and pseudo-code.

Introduction of code or preset behaviors.

Debugging and documentation of the code source.

Preparation of forms, fields of input data, drop-down lists and selectors: interpretation of the requirements of the dialogue through menus, commands, shortcut, and filling in forms.

Creating forms with conditional logic and sending data.

Addition of the fields of input of data.

Introduction of conditional logic for the submit button.

Addition of messages of error and confirmation.

Loading external data in dynamic text fields.

Introduction of code or preset behaviors.

Debugging and documentation of the source code.

Generation of graphics dynamic interactive: interpretation of the diagrams of strings dynamic.

Blend modes, effects and animations at run time.

Type, quantity and quality of those effects dynamic and performance.

Evaluation of the interactions of each screen, page, or level.

(e) generation and synchronization of sequences of information modules: generation of animations with authoring tools: interpretation of the diagrams of dynamic sequences of action, relationships and States defined in the project.

Generation of sequences with authoring tools.

Lines of time. Frame key. Motion Guide. Loops. Tweens. Combination of animations.

Event management and updating of the States: temporary and independent of user action events.

Setting temporary sources and information modules.

Introduction of code or preset behaviors.

Variation of sequences, rhythm or speed: playback speed: acceleration/deceleration curves.

Transitions between screens, levels, pages or slides.

Sequencing and timing of modules of information.

Introduction of code or preset behaviors.

Evaluation of the sequences of each screen, page or level.

7. professional module: Development of multi-device interactive environments. Code: 1091 content: to) generation of applications for interactive multimedia projects: development of multimedia applications: suitability and use of different programming languages used in the development of multimedia applications and videogames: languages, scripting and author of general purpose languages of high and low level of abstraction, compiled and interpreted languages and structured and object-oriented languages.

Authoring tools and integrated development environments: editing the code, compilation (preprocessing) and bound, integrated editor and code source, notation and syntax of the languages of programming, feedback and documentation of code, optimization, debugging and error correction: syntactic and logical. Debugger code: error and warning messages points of cutting, variables and properties.

Multimedia application programming: use of structured or procedural programming. Anatomy of a program: header and body, directives of preprocessor functions and main function (main). Implementation of algorithms, functions or procedures. Declaration, definition and use of functions. Calls to functions, arguments, and return value.

Use of programming oriented to events (events and messages).

Reuse of code: libraries of functions, components of software (modules self-contained) and behaviors.

Mechanisms, representation (types and structures) of data and operators.

Employment of components and creation of the interface for user: Interfaces of programming of applications (API).

Components reusable with functionality prepackaged.

Components for storage and management of data.

Components of interface of user: buttons and menus, among others.

Implementation of interfaces independent of the platform.

Linkage of data to components of the interface.

Customization and reuse of components.

(b) implementation of multi-device multimedia projects: OOP (OOP): Interfaces, classes, objects, methods, and properties.

The main method (main). Implementation of objects.

The code (or behavior) and data (or properties).

Sending messages to methods.

Development of multimedia projects for multi-device platform: development of multi-device applications.

Physical characteristics of devices used in interactive multimedia applications.

Design of multimedia elements according to characteristics of personal computers, mobile devices, tactile surfaces and game consoles.

Characteristics of devices used in interactive multimedia applications software.

Design in layers of interactive applications.

(c) development of applications Interactive's entertainment: systems interactive of entertainment: platforms and architectures for systems interactive's entertainment (video game consoles, computers personal and devices mobile).

Design and publication of a system multimedia of entertainment.

Systems interactive applied to the training virtual.

Applications Interactive's entertainment applied to spaces and events cultural.

Products audiovisual multimedia interactive cultural. Serious games.

Exhibitions interactive.

Events and content customized development of games educational.

TV interactive. Technologies and levels of interactivity.

Creation of video games: videogame creation. Engines.

Major programme of game (States and main loop).

Data management of a video game. Objects and actions.

(Languages and applications) scripting languages.

3D graphics programming: Accessories and ambiance, lighting control and control of textures.

(d) implementation of interactive multimedia projects with communication with external physical devices: elements of hardware for interaction: systems of interaction.

Hardware for the acquisition of information and interaction.

Events and two-way communications with external devices. Sensors, switches and motors, among others.

Devices and surfaces multitouch for interactive projects.

Video capture systems management. Camcorders.

Image management-based real-time applications programming.

Integration of virtual worlds and reality. Augmented reality projects.

Exchange of information between devices: information access from mobile devices.

Programming of applications based on GPS systems: monitoring of GPS information and geo-positioning of content.

Shortcut encoding: barcodes and QR codes, among others.

Wireless communications between devices with bluetooth technology.

Wireless communications between devices with infrared technology.

Wireless communications between devices with wifi networks.

(e) implementation of simulation and test environments: simulation of multi-device environments: simulators.

Establishment and management of control points.

Monitoring of resources.

Simulation environments based on Virtualization: use of virtualization to create test environments.

Creation and installation of virtual machines. Software.

Backup and recovery of virtual machines.

Migration of machines virtual.

Verification and validation of facilities multimedia interactive: categories, verification and validation.

Process of verification and validation. Tools of control: methods and techniques of verification, and methods and techniques of validation.

Protection of security of the project finished: creation of systems of registration and use of systems copy.

Environments for simulation of design for all.

8. module Professional: realization of the mounting and postproduction of audiovisual. (Code: 0907 contained: to) configuration and maintenance of the equipment of Edition and post-production: procedures of configuration and optimization of them rooms of editing / post-production: definition and supervision of the equipment technical of the room.

Selection of the devices of record and playback of video.

Determination of the flow of work.

Procedures for configuration and optimization of rooms outlet and audio for film, video and television postproduction: routing of signals on the Edition team.

Operation of analog and digital sound table techniques.

Selection of the collection devices.

Editing and post-production equipment maintenance: failures and faults in the equipment: methods of detection and corrective actions.

Preventive maintenance operations.

(b) realization of assembling and post-production of audiovisual products: operation of audiovisual mounting systems: non-linear editing.

Virtual Edition with recording devices and simultaneous playback in random access storage media.

Editing offline. The EDL.

The Assembly process: compilation of media.

Identification, selection and management of materials.

Homogenization of formats and relationship of appearance.

Mounting in the timeline.

It fit fine in the line of time.

Construction of the soundtrack.

Synchronization of video and audio.

Output the finished mounting options.

Application of the theories and techniques of the Assembly audiovisual in the resolution of programs.

Procedures of evaluation of the Assembly.

(c) generation and introduction of image effects in the process of editing and post-production: devices for the generation of video effects: effects programming.

Memory settings and parameters.

Systems and image post-production platforms: compositing tools.

Retouching tools.

Color correction tools.

Techniques and procedures of multilayer composition: Organization of the project and workflow.

Management of layers.

Creation of masks.

Animation. Interpolation. Paths.

Procedures of application of effects: effects of key. Overlay and inlay.

Color correction and image effects.

Retouch of image in video.

Effects of movement.

Effects of tracking.

Recording for purposes of follow-up planning.

Creation of graphics and lettering techniques: labeling tools.

Composition of graphics and titling.

Techniques of design graphic.

Documentation of application editing and post-production operations.

(d) preparation of materials intended for Exchange with other platforms and external companies: catalogues of the post-production services business services.

Film laboratory services: provision of the Media Lab.

Input and output products.

Exchange documents: work orders.

Technical specification documents.

Systems and protocols for the exchange of material: graphic documents and computer graphics.

2D and 3D animations.

Photosensitive materials exchanges.

International trade: audio, subtitles and texts.

Techniques of classification, identification, and storage media: audiovisual documentation services.

File systems.

Descriptors for identification of media.

Supports and formats of exchange between platforms.

Media and formats of exchange for audio post-production.

(e) finishing processes in the postproduction of audiovisual product: Final Assembly and sound processes.

Techniques, processes and workflows in the finish of the product: stabilization of images, color correction, and color correction and monitoring systems.

Techniques and workflows in the Edition offline: formed and cut negative.

Quality control of the product: distribution of sound tracks in video and film media.

The international band.

Maintenance of the standard of quality.

PPD (prepared for broadcasting or emission) standards.

Technical regulations applied to the image and the sound.

Final technical balance of post-production: endpoints.

In the editor, editing and post-production quality control: protection, classification and documentation of the product generated.

Systems and protocols for the exchange of material.

Classification of materials techniques.

File and documentation systems.

(f) adaptation of the characteristics of the master to various formats and technologies employed: technical constraints of the windowing of exploitation of audiovisual products.

Dissemination of audiovisual products through television operators.

Commercial distribution: download content and copies with hardware.

Formats for projection in cinemas: projection of online content.

Display sound systems.

The location of the audio in the standard copy tracks.

Process of obtaining of the master and copies of exploitation: for film exhibition.

For broadcast.

For distribution on optical media (DVD and blu-ray).

For online distribution systems.

Blu-ray and DVD authoring systems: design of authorship.

Generation of viewing copies.

Systems of protection copy.

Generation of copies of safety and duplication of video.

Presentation of the product.

Classification and file of media, documents and data generated in the process of mounting / postproduction.

9. module Professional: project of animations 3D, games and environments interactive. (Code: 1093 contained: to) identification of needs of the sector productive and of the Organization of the company: identification of the functions of them positions of work.

Structure and organisation business in the sector.

Activity of the company and its location in the sector.

Organizational chart of the company. Functional relationship between departments.

Industry trends: productive, economic, organisational, employment and others.

Working in the field of company procedures. Systems and methods of work.

Determination of excluded labour relations and special labour relations.

Collective agreement applicable to the professional field.

The culture of the company: corporate image.

Systems of quality and security applicable in the sector.

(b) design of sector-related projects: analysis of the local situation, of the business sector in the area and offer the context in which will develop the professional training module in workplace.

Compilation of information.

General structure of a project.

Elaboration of a script's work.

Planning of the execution of the project: objectives, contents, resources, methodology, activities, timing and evaluation.

Feasibility and opportunity of the project.

Review of the regulations applicable.

(c) planning of the execution of the project: sequencing of activities.

Elaboration of instructions of work.

Elaboration of a plan of prevention of risks.

Documentation required for the planning of the implementation of the project.

Enforcement of standards of safety and environmental.

Indicators of the quality assurance of the project.

(d) a definition of procedures for monitoring and evaluation of the implementation of the project: proposal of solutions to the objectives of the project and justification of the selected.

Definition of the procedure of evaluation of the project.

Determination of the variables subject to evaluation.

Documentation required for the evaluation of the project.

Quality control of process and final product.

Registration of results.

10. professional module: Training and job counseling. Code: 1094 content: to) actively seeking employment: evaluation of the importance of lifelong learning for the labour and professional career of the technician in 3D animations, games and interactive environments.

Analysis of interests, skills, and personal motivations for the career.

Identification of learning paths related to the technician in 3D animations, games and interactive environments.

Responsibility for own learning. Knowledge of the requirements and the expected fruits.

Definition and analysis of the professional sector of the title of technician in 3D animations, games and interactive environments.

Own career planning: labour targets, medium and long term, consistent with needs and preferences.

Realistic and consistent with the current lineup and the projected targets.

The process of job search in small, medium and large companies in the sector.

Opportunities for learning and employment in Europe. Europass, Ploteus.

Job search tools and techniques.

Evaluation of the self-employment as an alternative for the professional insertion.

The process of decision-making.

Establishment of a list of personal consistency check between career, training plan and aspirations.

(b) management of the conflict and work teams: assessment of the advantages and disadvantages of teamwork for the effectiveness of the organization.

Kinds of equipment in the field of 3D animation and multimedia production, according to the roles played.

Analysis of the formation of the work teams.

Characteristics of an effective team.

Participation in the task force. Analysis of the possible roles of its members.

Definition of conflict: characteristics, sources and stages of the conflict.

Methods for resolution or deletion of the conflict: mediation, conciliation and arbitration.

(c) contract of work: the right of the work.

Intervention of the powers public in those relations labor.

Analysis of the relationship working individual.

Determination of the relations labour excluded and relationships work special.

Forms of contract of work and measures of promotion of the recruitment.

Rights and duties arising from the relationship labor.

Conditions of work. Salary, time of work and rest labor.

Modification, suspension and extinction of the contract of work.

Representation of workers.

Collective bargaining as a means for the reconciliation of the interests of workers and employers.

Analysis of a collective agreement applicable to the professional field of the technician in 3D animations, games and interactive environments.

Collective labour disputes.

New organization of work environments: outsourcing and teleworking, among others.

Benefits for workers in the new organizations: flexibility and social benefits, among others.

(d) Social Security, employment and unemployment:

The system of Social security as a basic principle of social solidarity.

Structure of the Social security system.

Determination of the main obligations of employers and employees in matters of Social Security: affiliation, high, low, and quote.

The action protective of it security Social.

Classes, requirements and amount of the benefits.

Concept and yielded situations by unemployment.

Systems consulting of workers regarding their rights and duties.

(e) evaluation of occupational hazards: importance of the culture of prevention at all stages of the professional activity.

Assessment of the relationship between work and health.

Analysis and determination of the conditions of work.

The concept of professional risk. Analysis of risk factors.

The evaluation of risks in the company as element basic of it activity preventive.

Analysis of risks linked to security conditions.

Analysis of risks linked to the conditions environmental.

Analysis of risks linked to psychosocial and ergonomic conditions.

Specific risks in the field of 3D animation and multimedia production.

Determination of possible damage to the health of the worker which can arise from the detected risk situations.

(f) planning of the prevention of risks in the company: rights and duties in matters of prevention of risks labour.

Responsibilities in the area of occupational risk prevention.

Management of the prevention in the company.

Representation of workers in prevention.

Public organisations related to the prevention of occupational risks.

Planning of prevention in the company.

Plans of emergency and of evacuation in environments of work.

Elaboration of a plan of emergency in a small or medium-sized company of the sector.

(g) implementation of measures of prevention and protection in the enterprise: determination of individual and collective protection and prevention measures.

Protocol of action in a situation of emergency.

The first. aid. Medical emergency. Basic concepts.

Application of first aid techniques.

Training to workers in the field of emergency plans.

Surveillance of the health of workers.

11. professional module: Enterprise and entrepreneurship. Code: 1095 content: to) entrepreneurship: innovation and economic development. Main features of the innovation activity of 3D animation and multimedia production (materials, technology and organization of production, among others).

Entrepreneurial culture as a social need.

The enterprising character.

Key factors of entrepreneurs: initiative, creativity and education.

The collaboration between entrepreneurs.

The action of entrepreneurs as employees of a company related to 3D animation and production media.

The action of entrepreneurs as entrepreneurs in the field of 3D animation and production media.

The risk in entrepreneurial activity.

Entrepreneur concept. Requirements for the exercise of the business activity.

Personal goals versus business objectives.

Business plan: business idea in the field of 3D animation and production media.

Good practices of entrepreneurial culture in the activity of 3D animation and multimedia production at the local level.

(b) the company and its environment: basic functions of the company.

The company as a system.

The general environment of the company.

Analysis of the general environment of a company related to 3D animation and production media.

The specific environment of the company.

Analysis of the specific environment of a company related to 3D animation and production media.

Relations of a company of animation 3D and production multimedia with your environment.

Relations of a company of animation 3D and production multimedia with the Assembly of the society.

The culture of the company: image corporate.

The responsibility social.

The balance social.

The ethics business.

Responsibility social and ethics of the companies of the sector of the animation 3D and the production multimedia.

(c) creation and setting up of a company: concept of company.

Types of company.

The responsibility of the owners of the company.

Taxation in enterprises.

Choice of the legal form. Size and number of partners.

Administrative procedures for the formation of a company.

Economic feasibility and financial viability of a company related to 3D animation and production media.

Analysis of the sources of financing and budgeting of a company related to 3D animation and production media.

Aid, grants and tax incentives for SMEs related to 3D animation and production media.

Business plan: choice of the legal form, study of the economic and financial viability, administrative procedures and management of grants and subsidies.

(d) administrative function: concept of accounting and basics.

Accounting operations: registration of the economic information of a company.

Accounting as a true picture of the economic situation.

Analysis of the information accounting.

Duties tax from those companies.

Requirements and deadlines for the submission of documents official.

Management administrative of a company associated with the animation 3D and the production multimedia.

12. module Professional: training in centers of work. (Code: 1096 contained: to) identification of the structure and organization business: structure and organization business of the sector of the animation 2D and 3D and the production multimedia interactive.

Activity of the company and its location in the sector of the animation 2D and 3D and the production multimedia interactive.

Organizational chart of the company. Relationship functional between departments.

Logistical organization of the company. Suppliers, customers and marketing channels.

Working in the field of company procedures. Systems and methods of work.

Human resources in the enterprise: requirements of training and professional, personal and social competences associated with different jobs.

Quality system established in the work center.

Security system established in the work center.

(b) application of ethical and work habits: personal attitudes: empathy and punctuality.

Professional attitudes: order, cleanliness, responsibility and security.

Attitudes towards the prevention of occupational and environmental hazards.

Hierarchy in the company. Communication with the team.

Documentation of professional activities: classification, coding, renewal and disposal methods.

Recognition and application of the internal rules of the company, work instructions and standard operating procedures.

(c) design and conceptualization of an animation or multimedia project: features of the organizational and business functions: phases, chronology and production processes.

Determination of the formal, functional and communicative goals.

Specification of the format (reproduction, storage and display) and the resolution of project work.

Drawing up a list of output formats and conversions.

Types of files that are generated depending on the display mode.

Specific characteristics of the equipment: Hardware and software.

Advantages and disadvantages in terms of quality, deadlines and prices.

(d) the production process of an animation or multimedia project planning: development of a categorized listing of references that must be used.

Specification of system folders, subfolders, and files will be generated.

Elaboration of a memorandum of instructions.

Allocation of virtual work and storage spaces.

Specification of the physical connection between the workstations.

Ergonomics and the proper functioning of the equipment.

Design of the flow chart of the process according to the allocation of competencies.

Development of communication and interaction protocols.

System review and daily updating of files: rationality of the evolution of the project.

Reassignment of tasks to avoid overlap or repetition of work.

(e) production of a project of animation: animation and captures in stop motion or pixilation.

Elaboration of the character setup of characters in 3D.

Design of the interface appropriate for the animation.

Animation of frames on surface physics or by computer in 2D and 3D.

Effects of 3D according to the needs of the script.

Interpretation of the laws physical in a universe virtual.

Manipulation of the cameras in 2D and 3D.

Interpretation of scripts technical, storyboard and animatic.

Design of the system of captures of movement or rotoscoping more suitable to the project: evaluation of the displacement and the speed.

The number of elements.

The number of sensors of captures necessary for each element.

The translation of the capture to the space virtual.

Settings of the sizes of the images of reference for rotoscoping: capture of them frames.

Adaptation of the settings provided in the storyboard.

(f) production of a project multimedia: generation of the elements interactive. Sources of animation, image, sound and text.

Identification of the methods of inclusion of the code for the operation of those elements interactive.

Checking and previsualizado of the performance of the interactivity.

Correction of the possible errors of syntax.

Realization of a multimedia product screens.

An interactive game levels.

Generation and synchronization of the sequence of information in each screen, page, level and slide the multimedia project.

(g) quality and evaluation of the project of animation or multimedia system: definition of quality indicators for the evaluation of the project.

Evidence of evaluation of the content, interactions and sequences.

Design of the battery of tests for the future evaluation of the prototype: the version beta.

The compatibility check.

The performance between platforms.

Design of the external evaluation of the prototype tests.

Drafting of product support documentation.

ANNEX II sequencing and weekly hourly distribution of professional modules of higher-level training cycle: 3D animations, games and interactive environments module duration (hours) first professional course (h/week) second course 2 quarters (h/week) 1 quarter (hours) 1086. Design, drawing and modeling for animation.





1087. Animation of 2D and 3D elements.





1088. Color, lighting and finished 2D and 3D.





1090. Realization of interactive multimedia projects.





1094. Training and guidance work.

90 3 hours reserved for the module taught in English.





1085. Audiovisual animation 2D and 3D projects.





1089. Projects of games and environments interactive.





1091. Development of multi-device interactive environments.





0907. Realization of assembling and post-production of 140 7 1095 audiovisuales1. Enterprise and entrepreneurship.

60 3 hours reserved for the module taught in English.





1096. Workplace training.





1093. Project of animations 3D, games and environments interactive.

40 40 total 2,000 30 30 440 1 cross professional module training cycle to other titles of vocational training.

ANNEX III susceptible modules to be taught in English language 1085. Audiovisual animation 2D and 3D projects.

1086. Design, drawing and modeling to animation 2D and 3D.

1087. animation of 2D and 3D elements.

1088. color, lighting and finished 2D and 3D.

1089. projects of games and interactive environments.

1090. realization of interactive multimedia projects.

1091. development of multi-device interactive environments.

0907 Assembly and postproduction of audiovisual making.

ANNEX IV spaces and equipment minimum space: space training surface m² 30 students 20 multipurpose classroom students.

60 40 classroom technique of multimedia.

90 60 classroom technique of animation.

90 60 studies of producciones audiovisuales.

100 70 Studio's animation classic.

90 60 rooms of assembling and post-production.

90 90 equipment minimum: space training equipment Aula polivalente.


Media audiovisual (TV, DVD, players CD).

Computers installed in network, high speed printer, canon of screening, access to Internet and audio system.

Classroom technique of multimedia.

Media audiovisual: video projector, screen and speakers.

A season of working multimedia by student connected in network and with access to Internet.

Software of base: systems operating and environment graphics.

Printer laser color.

Scanner of opaque and transparent with tray of power automatic.

Software of recognition optical of characters (OCR).

Hardware / software for capture and scanning of media.

Cameras digital, webcam, microphone and material side of sound.

Specific encoding/decoding and format conversion software.

Hardware/software creation, editing, treatment and retouch of media.

Digital media (DAM) management tools.

Multimedia integration software.

Authoring tools and integrated development environments.

Tool kits (toolkits) for development of multimedia applications.

Libraries of subroutines for 2D/3D graphics programming.

Libraries, motors or engines for game development.

Physical computing platforms: boards, micro-controllers and I/O and IDE devices.

Environment, processing and manipulation of data for interactive audiovisual productions in real time.

Specific software for project documentation.

Specific software for development of interfaces.

Technical diagramming of project-specific software.

Software specific for modeling of information systems.

Specific software for automatic generation of code.

Specific software for planning and monitoring of projects.

Files, websites, databases and application servers.

Database management systems.

Storage devices and backup (backups) system.

Version control systems.

Optical media recording and playback devices.

Tools installation, packaging, and distribution of applications.

Technical classroom of animation.

Stereoscopic video projection system.

Screen of at least 2'5 meters wide.

Electronic whiteboard.

A computer since school, plus one for the teacher, with the following features: processor, memory and graphics card that supports the operation of programs of render out to modeling, setup, texturing, animation and 3D lighting.

Inputs and outputs audio and video analog and digital for more than one type.

At least 21 HD monitor.

Graphics tablet.

Farm of render formed by processors of sufficient capacity and speed to render the different processes and 3D animation finishes.

Network for all the software elements of the classroom.

Software render partitioned for modeling, texturing, animation, setup and lighting.

3D modeling software.

Photo retouching software.

Vector drawing software.

Video montage software.

Example of workstation: processor dual core 2.5 GHz (each with 1 MB L2 architecture PCI Express cache; 16 G DDR2 SDRAM 533 MHz.) A port FireWire 800, FireWire 400, four USB 2.0 ports two ports; input and optical and digital audio output, and support for connections AirPort Extreme wifi and Bluetooth 2.0 + EDR.

Graphics card 4GB: precision 128 bits in all the channel's graphics; precision 12-bit subpixel, 16 textures per pixel; Open GL hardware overlay planes; high speed (256 MB GDDR3) memory; anti-aliasing of high resolution 16 x in full-screen (FSAA) with resolutions of up to 2,048 x 1,536 per screen or 3.840 x 2400 on a digital screen. Synchronization of video refresh rates; synchronization with standard video formats and external video sources. Latest version of DirectX and OpenGL compatibility.

Studies of audiovisual productions.

Cycloramas black, grey and green.

System of capture of movement of at least 6 cameras with sensors and computer's capture.

Basic lighting for Stop Motion.

Grill lighting distributed three-phase connection in at least 4-way single phase 4 lines each and less than 25 per line.

At least 575 W HMI bulb.

An at least 1200 HMI bulb W.

4 fresnell 5000 W spotlights.

4 bulbs 2000 fresnell W.

6 screens of cold light 8 tubes.

Reflectors varied.

4 flags and 4 hollywoods.

8 tripods for the fresnell.

4 long Ceferino.

4 short Ceferino.

8 universal pliers.

Varied gelatine filters.

Digital still camera for stop motion in high quality capture.

Tripod for the camera.

Computer for the stop motion capture.

Small high set of at least 2 m2 for stop motion models with grill lighting own scale, at least 6-way with five shots each, for lighting with led lamps.

Game of tracks with platform of wheels and bazooka extensible for travelins of stop motion.

Classical animation Studio.

Zone wet: sink with water running.

A drawing board since school with translucent screen backlit transparencies.

Drawing material.

Scanner for high resolution.

High resolution colour laser printer.

Printer of solid 3D.

Table for craftwork.

Useful for modeling dough, clay and plaster.

Materials for modelling: pasta, clay and plaster.

Fridge for conservation of materials and models.

Editing and post-production rooms.

A team of Edition by since school, composed by computer, two screens by since and system of monitoring of sound for headphones.

Installation of the computer network and Internet access.

6 external systems of data storage with inputs and outputs of image and sound.

Video projector system sound reproduction and projection screen.


Amplification system for monitoring of the sound in the room.

Computer applications for the generation, treatment, editing and postproduction of picture fixed and mobile.

Computer applications for the generation, treatment, editing and audio post-production.

Related Laws